Mega Man X54Q2014 issue

Pho­tos cour­tesy of http://www.GamesPress.com

Duo team attack finish

MMX5 takes place sev­eral months after the events in Mega Man X4, dur­ing which the giant space colony Eura­sia has been taken over by an unknown reploid known as Dynamo as it was under­go­ing exten­sive repairs. As a result, a com­puter virus infected Eurasia’s grav­ity con­trol sys­tems, send­ing it on a col­li­sion course with Earth. At the same time, Sigma and his new band of Mav­er­icks have taken con­trol of var­i­ous areas that have equip­ment capa­ble of pre­vent­ing Eurasia’s fall, and he has also launched his own virus across the globe. X and Zero, under orders from their new leader Sig­nas, must go to those areas to acquire the equip­ment needed to stop Eura­sia, and send Sigma back to the scrap heap once more where he belongs.

MMX5’s game­play remains the same as any reg­u­lar action-adventure game. You can chose between using X and Zero, who each have unique abil­i­ties. I chose Zero because of the option to use his Z-Saber and Z-Buster as more effec­tive com­bat tools, and also because of his stronger jump­ing abil­i­ties. MMX5 allows both char­ac­ters to be swapped out dur­ing the stage select screen, pro­vided you choose before time runs out. This adds fresh­ness to the game­play, keep­ing the game from being too mun­dane or too com­fort­able for a cho­sen character.

I liked the fact that there are new armors in the game that X can start off with. The Gaia armor from MMX 4 is less pow­er­ful but still gets the job done. You can find other armor sets that will give you an advan­tage, with good old Dr. Light pro­vid­ing insight about them. He has also made a spe­cial armor for Zero that you will find later on. I also want to note that if play­ers pay close atten­tion, there will be some back­ground scenes in MMX pay­ing trib­ute to clas­sic Mega Man and Mega Man X games.

The plot of the game, while a good sto­ry­line point with stop­ping Eura­sia, may frus­trate you because you would have to defeat the first four Mav­er­icks and later be told that two were devel­oped simul­ta­ne­ously with­out pre­vi­ous knowl­edge of both plans. I also ques­tioned the developer’s method of stage plan­ning when they placed Dynamo in nearly every mid bat­tle to delay either X or Zero with­out any strong chal­lenge, and I ques­tioned why, dur­ing Duff McWhalen’s stage, it takes a huge amount of game time to fight off a sub-boss that required run­ning and fir­ing just to keep it at bay.

Despite some frus­trat­ing issues, MMX5 is a great game to kill time with and shows how — with proper care and fresh ideas — a gam­ing fran­chise can still be rel­e­vant. Get the pic­ture, Capcom?

Mega music

Cap­com always had a cre­ative knack for nam­ing Mega Man adver­saries. Mav­er­icks in X5 are based off of the orig­i­nal band mem­bers of the rock group Guns N’ Roses.

Griz­zly Slash — Slash
Squid Adler — Steven Adler
Izzy Glow — Izzy Stradlin
Duff McWhalen — Duff McK­a­gan
The Skiver — Michael Mon­roe
Axle the Red — Axl Rose
Dark Dizzy — Dizzy Reed
Mat­trex — Matt Sorum