Tatsunoko takes on Capcom in Wii brawl
Everyone who reads GI knows that I’m an otaku. I’m also a big fan of classic anime that has set the standard for today’s anime. Most of the awesome-level anime old and new has came from Japan’s world-renown Tatsunoko Productions. So, when I heard that Capcom was reviving its “Versus” series, I thought that Capcom was running out of gaming ideas. That was until it was announced that Tatsunoko would play a major role. I thought it was a joke, but I was in shock when the rumors were true and thus the question came about: What would happen if Capcom’s heroes met Tatsunoko’s heroes in a gaming forest? Tatsunoko vs. Capcom: Ultimate All-Stars for the Wii answered that question for me.
Developed by Eighting and published by Capcom, Tatsunoko vs. Capcom is a 3D game that places various characters from both companies’ top-selling series into a exclusive fighting game treat. Inspired by the Marvel vs. Capcom series, TvC allows duos from either Capcom’s or Tatsunoko’s rosters to fight against other characters with the winning team going on to face Yami from Capcom’s adventure title Okami. If you like to mix a Capcom character with a Tatsunoko character, that’s also possible as a way to give the gameplay more variety. In addition to the original arcade mode, there are survival and time attack modes that allow you to test your skills via limited health regeneration and defeating your opponents in the shortest time possible. An additional feature includes a mini-game shooter called “Ultimate All-Shooters.”
Control is handled with three buttons, which greatly simplifies the learning curve. It’s simplified even more thanks to the Wii’s Classic controller, GameCube controller, third-party arcade sticks and the regular Wii remote. You will love the character roster consisting of each companies’ top franchises such as Street Fighter, Rival Schools, Viewtiful Joe, Lost Planet, Darkstalkers/Vampire and Mega Man for Capcom while Tatsunoko is represented by Karas, Tekkaman, G‑Force and Yatterman. There are other characters that can be unlocked via use of money (Zenny) earned in each game, which also will allow purchase of alternate endings, costume changes and other unlockable surprises.
The music is top-notch in each stage, but the intro and endings songs are fun to sing and dance to. In particular, the Gesellschaft (Clear Skies) and the Daigo Temple (Cherry Blossom) stages are favorites.
Tatsunoko vs. Capcom: Ultimate All-Stars is an answered prayer for fans of fighting games and anime. As a first-time connoisseur of this type of crossover, TvC is delightful game experience. As an otaku gamer, Capcom can work on my damn nerves at times with their no-thought decisions, but in this case, they worked with a renown anime company to bring a quality product to a system that was in SORE need of well-rounded games. Now only if Capcom can make amends with Keiji Inafune. They might be respected once more.
All of the razzle dazzle hype aside, Tatsunoko vs. Capcom is something I want to play. I’m already a fan of most Capcom fighting properties, and I love the Versus series, so I’m going to play whatever they come up with next to join forces with and create magic. In this case, it’s anime related as well, so there’s a winning combination all the way around.
I didn’t know much about Tatsunoko before playing the game, but after spending a little time immersed in the super sentai world, I learned that it’s something that’s compelling to return to time and time again. Nice mechanics, an interesting roster and gorgeous attention to detail with the environments and soundtrack make it a nice package. My only gripes are that the story doesn’t really make a whole lot of sense (really, Yami from Okami, Capcom? That’s it?), and that not knowing that much about Tatsunoko actually works against me. Other than that, there’s isn’t a reason why I wouldn’t play this constantly, even if it is a Wii exclusive. That’s just another reason to go out and buy the now-defunct console.
* The original title for TvC was Tatsunoko vs. Capcom: Cross Generation of Heroes.
* While the game developers had the OK to add any character from Tatsunoko or Capcom, Tatsunoko did deny some choices because of licensing issues; originally, Phoenix Wright was suggested, but was pulled because of difficulties with finding proper attacks for him.
* Most video game reviewers such as G4’s Adam Sessler and IGN’s John Tanaka were doubtful about an outside-of-Japan release because of Tatsunoko’s final approved roster of characters. They were licensed in other countries, despite being owned by Tatsunoko, and the level of recognition of some characters was a concern.
* As of 2012, Capcom USA senior vice president Christian Svensson has stated that Capcom could no longer sell the game in physical or digital form because licensing rights with Tatsunoko expired.