Street Fighter EX Plus Alpha — Issue 43

A Street Fight­er lookalike

I want to love Street Fight­er EX Plus Alpha. I promise, I real­ly do. 
It’s Street Fight­er with­out being Street Fight­er, but that’s the prob­lem. It’s Street Fight­er adja­cent, and it’s not real­ly Street Fight­er. There are mechan­ics, char­ac­ters, and oth­er Street Fight­ery-type things here that make it part of the brand mys­tique, but this isn’t like the oth­ers and that isn’t nec­es­sar­i­ly a good thing.
Street Fight­er EX Plus Alpha starts off lur­ing you with the promise of being some kind of “dif­fer­ent” Street Fight­er. It has most if not all of Street Fight­er Alpha’s mechan­ics and it adds a few more. The most notable addi­tions are the ded­i­cat­ed Guard Break and can­ce­lable super moves. Guard Break here is a stun move that leads to a dizzy instead of open­ing an oppo­nent up like in the Alpha series. Super can­cel­ing means you can can­cel one super move into anoth­er. Both mechan­ics instant­ly fresh­en the Street Fight­er II well-worn com­bo for­mu­la and give it a new feel. The game plays solid­ly, akin more to the sim­i­lar­ly toned Rival Schools, and when the AI isn’t being obnox­ious, you can do a lot and feel sat­is­fied about the way it flows.
The ros­ter is decent and com­ple­ments the Street Fight­er name. Sure, you have a lot of Street Fight­er vet­er­ans and main­stays here like Ryu, Guile, Chun-Li, Zang­ief and Ken, but there are some inter­est­ing Ari­ka char­ac­ters, too. Doc­trine Dark and Hoku­to are cool as is Skul­lo­ma­nia. The char­ac­ter designs are nice and make it just a lit­tle bit dif­fer­ent from reg­u­lar Street Fight­er with some vari­ety and thought put into them.
While I love the ros­ter, there is some­thing that grinds my nerves. Note that I said when the AI isn’t being obnox­ious it’s playable. At this point, we all are aware of how Cap­com’s AI can be in fight­ing games. Even on the low­est dif­fi­cul­ty lev­el, though, it’s not friend­ly. There were times I bare­ly made it to the fourth fight before I got tak­en out, and I’m a Street Fight­er and over­all fight­ing game vet­er­an. It’s hard to gauge if it’s inten­tion­al giv­en that this once began life as an arcade update, but it cer­tain­ly has that quar­ter-eater feel to it in a bad way.
While I despise the AI, I don’t hate the graph­ics as much as I should. The pre­sen­ta­tion, for its time, is good. The back­grounds are gor­geous in some stages, and the poly­gons are super blocky and polyg­o­nal. How­ev­er, this was 1997, so it’s accept­able giv­en what every­thing else poly­gon-based looked like at the time. Again, as Rival Schools was around at the same time, it’s com­pa­ra­ble to that game but it does­n’t look quite as good. The sound­track is pass­able, much like the graph­ics. It was­n’t impres­sive but it was­n’t ter­ri­ble, either. It’s rem­i­nis­cent of oth­er Cap­com fight­ers at the time, despite this not being devel­oped by Capcom.
There was work to be done going from here, and Ari­ka did make improve­ments. Street Fight­er EX Plus Alpha is ser­vice­able and a good start, but I don’t think I’d stay in this region of Street Fight­er adja­cent. It’s got enough to get me inter­est­ed and going but the AI makes this a frus­trat­ing expe­ri­ence, and it all feels just a lit­tle bit like “well, we aren’t Street Fight­er, but we can slap the name on and try.” Skip this one and see if there’s a lit­tle more Street Fight­er and pizazz to your lik­ing in the lat­er sequels.