Midway Arcade Treasures 2 — 1Q2015 issue

 

A most­ly for­get­table trea­sure trove

We’re going to use the term trea­sure trove loose­ly when I refer to Mid­way Arcade Trea­sures 2. Sure, there are some dia­monds in the mine that was once Mid­way and its arcade hits. But some­times, as demon­strat­ed ably in this pack­age, Mid­way dug just a lit­tle too deep to find things that I would­n’t trade for a seashell and some glass beads.

Mid­way Arcade Trea­sures 2 fol­lows in the vein of the pre­vi­ous title, min­ing for hits out of the ver­i­ta­ble Taj Mahal that is Mid­way’s cat­a­log of arcade favorites. The sec­ond go-round imme­di­ate­ly catch­es the eye — and wal­let — for ver­sions of Mor­tal Kom­bat II and Mor­tal Kom­bat 3, arguably the cen­ter­piece in the entire show. Fol­low­ing up those pieces are less­er hits such as Pri­mal Rage, APB and Ram­page World Tour. The entire com­pi­la­tion is made up of 20 titles, which is a bar­gain for the amount of games you’re get­ting. Whether you want to play all 20 titles or not is the ques­tion and it’s eas­i­ly answered quick­ly: No.

A few of the titles includ­ed imme­di­ate­ly dredge up hor­ri­ble mem­o­ries. These drecks of mod­ern gam­ing soci­ety have been res­ur­rect­ed, and I’m not exact­ly sure for whose ben­e­fit. Hard Dri­vin’, men­tioned and dis­sect­ed in GI’s hor­ri­ble games pod­cast of yes­ter­year, is the worst offend­er of the bunch. I have no earth­ly idea who thought this was an arcade clas­sic and why it need­ed to be thrust upon the mass­es again. It was a hor­ri­ble game to begin with and deserves no fur­ther dis­cus­sion or inclu­sion to rean­i­mate it from the depths of hell where it belongs (Edi­tor’s Note: Fun fac­toid — Hard Dri­vin’ pro­vid­ed the basis for GI’s Tor­ture of the Quar­ter col­umn). N.A.R.C. also war­rants a men­tion as a title to avoid, as well as Pri­mal Rage. Let’s face it, Pri­mal Rage was tout­ed as com­pe­ti­tion for the likes of Mor­tal Kom­bat, Street Fight­er and Killer Instinct back in the day, but no one with any sense ever took it seri­ous­ly. The game does­n’t inspire any new feel­ings of doing so after 20 years.

With the inclu­sion of hideous titles, there will be some con­trol issues. The good news is that most titles play like they did when first released. The bad news is that some “improve­ments” have done just the oppo­site of their inten­tion. Let’s take, for exam­ple, Mor­tal Kom­bat II. Because of “new-and-improved” con­trol map­ping, it is impos­si­ble to fight hid­den char­ac­ter Smoke in all ver­sions except the PC ver­sion, and it takes a patch to fix that. That drags the over­all expe­ri­ence down con­sid­er­ably. Con­tin­u­ing with the Mor­tal Kom­bat exam­ple, Mor­tal Kom­bat 3 runs just like the arcade. Except, the arcade ver­sion of MK 3 was ter­ri­ble, with a lot of bugs and glitch­es that neces­si­tat­ed the much-bet­ter Ulti­mate MK3. It’s a mixed bag: On the one hand you’re get­ting improved con­trols and mod­ern advance­ments, but on the oth­er hand, these changes aren’t exact­ly welcome.
What is wel­come, how­ev­er, is the inclu­sion of the behind-the-scenes mate­r­i­al. Doc­u­men­taries and mak­ing-of mate­ri­als are includ­ed as bonus fea­tures for a few games, most notably Mor­tal Kom­bat II and Mor­tal Kom­bat 3. If you were an MK fanat­ic, these are inter­est­ing looks at the fran­chise at the height of its ini­tial pop­u­lar­i­ty. If you’re won­der­ing what the hype was about, it’s a great look at the ori­gin of the series and where ideas and mythol­o­gy were cre­at­ed. The bonus mate­ri­als for all games includ­ed are worth buy­ing if you’re into the arcade scene and its history.

Whether you deem this col­lec­tion worth your time depends on how ded­i­cat­ed you are to the preser­va­tion of the U.S. arcade scene. If you’re a purist and you care about obscure games such as Wiz­ard of Wor and Xybots, by all means go out and search for the trea­sure. Oth­er­wise, let this boo­by-trapped box stay hidden.

Injustice: Gods Among Us — 4Q2014 issue

Pho­tos cour­tesy of Polygon.com

Jus­tice takes a new form

There have been a few DC Comics fight­ing games that have tak­en advan­tage of its vari­able super­hero and metahu­man ros­ter. Jus­tice League Task Force and Mor­tal Kom­bat vs. DC Uni­verse are among those that come to mind. And because of MK vs. DC Uni­verse, brought to you pre-Mid­way implo­sion by the com­pa­ny that cre­at­ed that step in the direc­tion of redemp­tion, DC was able to fore­see the fruits of mak­ing a decent game based on their prop­er­ties. Enter Injus­tice: Gods Among Us.

Let’s get straight to the point: Mar­vel has had the mar­ket cor­nered on fight­ing games involv­ing super­heroes for some time now, thanks to the resource­ful­ness and shady under­tones that are Cap­com. So, for Injus­tice to stand a chance in the sud­den­ly re-crowd­ed fight­ing game are­na, it had to be some­thing spe­cial. Thank­ing those gods among us, it is.

Injus­tice plays much like the 2011 reboot of Mor­tal Kom­bat. The com­bat sys­tem is a lot like it in tone and rhythm and the ani­ma­tion style and fram­ing is much like it as well. If you can play that incar­na­tion of MK, more than like­ly you’re going to be able to pick up Injus­tice and run with it in a few short hours. And much like the MK reboot, there’s much more under the pret­ty coat of nos­tal­gia. Injus­tice is deep, with plen­ty to keep the fight­ing game crowd com­ing back for more and just enough to pique the inter­est of casu­als who don’t know much about fight­ing games but want to see who would win in a Bat­man vs. Super­man battle.

That’s some­thing else that’s going to draw in even the unini­ti­at­ed: the name recog­ni­tion. Yes, lots of folks now know who the mer­ry band of mutants are over at Mar­vel, but mil­lions more know the names Bat­man, Jok­er, Super­man, the Flash, Lex Luthor and Won­der Woman. That instant brand recog­ni­tion is what com­pels a cer­tain part of you to come back and learn more about what’s real­ly a good game. While you might not know who Dooms­day is or why the Omega Sanc­tion is instant­ly fatal to most liv­ing beings, you know the names behind the main char­ac­ters for play, or at least most of them, by sight alone.

That brand recog­ni­tion plays a large part in why the game is suc­cess­ful in its mis­sion: The pack­age around it does­n’t have to be slick and beau­ti­ful, but it is. And it’s enough to make the price to play worth it. Tak­ing into account the work that Nether­Realm Stu­dios pre­vi­ous­ly com­plet­ed, Injus­tice is quite the step up graph­i­cal­ly. Every back­ground is gor­geous and lav­ish in the game that’s already beau­ti­ful from the out­set. The graph­ics step up from MK vs. DCU in a way that have to be seen to be believed. And while it does­n’t seem like the game could get any bet­ter look­ing, then there’s the char­ac­ter mod­els. Every char­ac­ter is accu­rate, down to the details from sto­ry­line arcs such as Cri­sis on Infi­nite Earths dif­fer­ences. How­ev­er, while the graph­ics wow, the music isn’t great. It’s not ter­ri­ble, either, but it’s not exact­ly turn-up-the-vol­ume qual­i­ty. It’s just there, which is high­ly unusu­al for the team known for pro­duc­ing out­stand­ing sound­tracks in the MK series.

I may not be able to tell you exact­ly who would win in a fight between Dark­seid and Black Adam, but I can make the point that Injus­tice does the DC uni­verse quite a bit of, well, jus­tice when it comes to a qual­i­ty fight­ing game fea­tur­ing the Dark Knight, Boy Won­der and Man of Steel.

Which ver­sion to buy?

There are two ver­sions to choose from: reg­u­lar edi­tion and ulti­mate edi­tion. Ulti­mate edi­tion, while cost­ing con­sid­er­ably more, is the bet­ter bar­gain because it fea­tures all of the released DLC and char­ac­ter skins. It also comes with Mor­tal Kom­bat com­bat­ant and stal­wart Scor­pi­on as a playable character.