In the Groove — 2Q2019 issue

Groovy com­pe­ti­tion in rhythm game market

Just when Kon­a­mi thought it had the mar­ket cor­nered on rhythm games along came In the Groove. The series took the for­mu­la of timed arrows, music and dance charts and finessed it into bet­ter charts and sen­si­ble rat­ings; or, you know, things Kon­a­mi lacked after eight games. In the Groove didn’t nec­es­sar­i­ly per­fect the mar­ket prod­uct but it intro­duced com­pe­ti­tion in a nice pack­age that still holds up today.

ITG has the same for­mu­la as Dance Dance Rev­o­lu­tion: Arrows are timed to a song to rise (or drop, depend­ing on the song mod­i­fi­ca­tion used) to meet hold­ers. You’re judged on the tim­ing of your steps and either pass the song or fail based on the cumu­la­tive score and effect of your tim­ing. Let’s not get it twist­ed, though: DDR and ITG are the same thing. Giv­en that ITG cribs a lot of its ele­ments from the orig­i­na­tor of the rhythm dance game genre, you aren’t like­ly to see any­thing new or mind-blow­ing when it comes to ITG.

Where ITG shines par­tic­u­lar­ly, how­ev­er, is the inter­face and the song choic­es. There’s a lot to like in those dif­fer­ences. The song wheel inter­face — which presents songs for play — is crisp as are the song titles. The graph­ics appear to mim­ic the best parts of the DDR inter­face, which is help­ful since DDR made an ill-advised change to its look short­ly after. It’s also the intri­cate details such as being able to see a song’s BPM while choos­ing song mods.

In the Groove’s musi­cal selec­tion is no slouch, either. Many songs sound like some­thing in DDR’s cat­a­log; for exam­ple, there’s a series of remix­es that imme­di­ate­ly calls to mind the Para­noia sig­na­ture series of DDR. There’s a lot to like with a vari­ety of gen­res represented.

ITG shines also in its acces­si­bil­i­ty: If you can play DDR, you’ll be able to pick up ITG. It’s not hard to under­stand since it’s using the same engine as DDR. How­ev­er, the main playa­bil­i­ty draw comes in its song charts. ITG’s song charts make sense and are intu­itive and aren’t hap­haz­ard­ly done or pun­ish­ing. The dif­fi­cul­ty sys­tem also makes sense — intro­duc­ing charts with a high­er dif­fi­cul­ty than the stan­dard 10 lev­el sys­tem that DDR used at the time — which is a must have in a danc­ing game.

While ITG is a wel­come change of pace from DDR, there are some nit­picks that both­er me about the series in gen­er­al. First, some of the song mods avail­able aren’t the most help­ful. I’m not keen on sil­ly mods like mines being a default in songs. Thank­ful­ly, there’s an option to turn off the mod, but it shouldn’t be a default part of songs at any dif­fi­cul­ty. And, like­wise, the use of three and four arrows simul­ta­ne­ous­ly — which requires a hand to hit at all arrows at once — is obnox­ious. If a song requires it, I usu­al­ly steer clear of it. That’s not good for the song list and replay val­ue if I’m skip­ping tracks, and it’s damp­ens my enthu­si­asm for an oth­er­wise great soundtrack.

ITG gets its point across with inter­est­ing game­play addi­tions, a good sound­track and crisp inter­face. With a few more iter­a­tions of the series after its intro­duc­tion, ITG is great as an alter­na­tive on the rhythm game dance floor.