
Marvel vs. Capcom 2 a new age of frustration
I have a polarizing relationship with Marvel vs. Capcom 2. While it’s revered as one of the greatest games of all time, and I spent a lot of time playing it, I don’t love it as much as I once did. There are reasons for my transactional love for the Capcom stalwart, and there are reasons why it’s taken this long for Gaming Insurrection to engage.
Marvel vs. Capcom 2 rounds up everyone who was present in the Versus universe, adds a few new faces and throws them together to create a mashup of epic proportions. Veterans such as Magneto, Dr. Doom, M. Bison, Ryu and Chun-Li join newcomers such as Ruby Heart, Cable and Amingo. The ragtag motley crew join forces to take on new villain Abyss, whose main goal is world domination through decay. The story is engaging enough to justify the colliding of the respective universes but not too deep to justify any sort of lore research.
The mashup, however, is what is most important. The melding of realms and reunion of the previous games’ roster brings together 56 characters to make three-character teams. The overpowered gods of previous outings return to set up shop in the upper echelon of the game’s tiers, and the joke characters and non-essentials also return for the ride.
All of this is wrapped up in a futuristic serious-looking bow, complete with a serious announcer that lacks comic book trappings. The backgrounds are modeled well and are an impressive leap from the previous hand-drawn entries. The soundtrack is also OK. I’m not one of the legions that apparently hated the soundtrack back in the day, and it’s fine now. The smooth jazz has always fit the action, and I never saw what the problem was with it. Jazz has always been a part of the Versus series experience, and it didn’t seem different this time around than any of the other games in the series. I’ve always felt the response to the soundtrack was overblown and silly. Focus on the more important things that are wrong with the game.

And here’s where I want to put that focus and explore why it’s the source of my ire and apathy with MvC2. For a game that touts 56 characters, in hindsight, only 10 are viable tournament options. Yes, tournaments have been played with the low tier characters, but historically, the major tournaments of the day have always featured teams that have the Marvel 2 gods involved. You’re going to see a Cable, Storm, Sentinel, Magneto or Iron Man in the top 3. You’re going to see the same assists anchoring those teams as well. That’s a problem. With that many characters available, the same handful of names should not be dominating. There should be variety. This has been a problem in the Marvel 2 tournament scene since the first six months post release when everyone figured out the initial tech and realized Tiger Knee Hyper Viper Beam and Fly/Un-fly combos were the way to victory. And, yes, I realize it’s been 25 years since the game was released, new tech still pops up that makes characters look better than they ever did, and ambassadors such as Justin Wong use different teams to highlight this disparity. But it was a massive problem back in the day and ruined the experience for me going forward.
Marvel vs. Capcom 2 gets nearly everything right: Evolved gameplay with assists, cleaner visuals and a gigantic roster with familiar faces and cool additions. However, that nearly is what breaks the game for me. I can’t reconcile my nostalgia for the game and the time spent traveling, meeting new people, the gift of Ruby Heart and loving the Versus series with the absolute foolishness that is the gameplay. This is the point of the Versus ride where I get off.