
Bram Stoker’s Dracula
Psygnosis, 1993

Bram Stoker’s Dracula shows fangs with lazy underbite
What do Dracula, Sony and gaming consoles have in common? In 1993, Sony was one of the few multinational companies that had ownership of well-known Hollywood studios. Sony owned Tri-Star Pictures, which released the 1992 film Bram Stoker’s Dracula, based on the legendary horror story. Sony, known as Sony Imagesoft at the time, had a strict hold on their movie business, which allowed them to develop games based off their releases on the box office front. Bram Stoker’s Dracula is one of those examples that snuck onto the SNES.
Based on the movie, you play as Jonathan Harker who must rescue his fiancé Mina Murray from Dracula’s clutches. Good old Dracula believes that Mina is a modern reincarnation of his previous love Elisabeta who was driven to suicide by Dracula’s enemies while he fought against the Ottoman empire in 1462. Determined to have Mina by any means necessary, Dracula begins his battle against Harker with VERY high stakes involved. The graphics of the game are standard 16-bit, but Sony gets credit for pairing details for each level with recognizable scenes from the film. Although the graphics made the game presentation campy, I thought the graphics stayed on task and did a serviceable job.
Controls to get Harker around are the usual fare for side scrollers on the SNES. An ambitious but underexplained mechanic is Harker’s ability to use various weapons that he can pick up along the way from Dr. Van Helsing, who shows up to help. The controls, while standard, aren’t the best; they need some work. Precision jumping and slashing is hit or miss when I least need it to be.

The game music is OK, but the problem is it’s repetitive. If Sony owns the studio that released the movie and its music was perfect, why not use that same sound team to work its magic for the game? This is not an immediate reason to avoid playing it, but Sony
Imagesoft could have done more for the game, especially if it is based off a box office hit. My grievances for this game are small but even the small details in its development can determine its success or failure. Sony did not give proper support in crucial areas of the game’s development.
Bram Stoker’s Dracula, despite lack of attention to detail in some areas, is a good game that pays tribute to the original work. The controls could use some work, and the soundtrack could be better, but the game works as a decent tie-in to the movie adaptation. It’s something you may be able to sink your teeth into.