
The best: Marvel vs. Capcom is a masterpiece
First of its name is crossover combination everyone needs

Marvel vs. Capcom is where I started. My broader Marvel education beyond the X‑Men? Marvel vs. Capcom. My love for the Versus series? Marvel vs. Capcom. I learned these lessons through the eponymous Versus title, and I’m richer for it. MvC is six-button perfection.
Marvel vs. Capcom is technically the third game in the Versus series, not counting X‑Men: Children of the Atom and Marvel Super Heroes. This is where the magic has been perfected. Loosely adapting Marvel’s Onslaught story arc, MvC brings together some of Marvel’s biggest names that had yet to appear and the wider Capcom universe. Some big Marvel names like Magneto and Colossus reappear in assist roles while newcomers like Venom and War Machine join the fray, and Capcom mines the depths of its catalogue to bring in characters such as Strider, Mega Man, Morrigan and Captain Commando. The roster is an interesting mix and good call because it introduces a lot of favorite faces and it tries hard to avoid retreads.

Also, a good decision is the refinement of the two-character team concept. MvC plays like a dream and characters feel substantial. The gameplay flows well, and moves and supers feel bombastic, as they should in a Versus game. Picking up the game is easy thanks to the Auto Mode and moves feel smooth. There are still some moves that are hard to perform (looking at you, Eternal Slumber), but overall, the game plays with a better handle on fighting than its predecessor, Marvel Super Heroes vs. Street Fighter.
Another area where MvC excels over the preceding game is the presentation. The game looks great, with large colorful sprites and gorgeous backgrounds. Characters animate smoothly and look great as representations of their respective series. Equally as impressive as the graphics is the soundtrack. MvC has one of the best soundtracks in the series, and it’s not because there are remixes of existing character themes. The music fits the game mood well and the announcer — Sally Cahill of Resident Evil fame — adds to the crossover atmosphere.
While MvC isn’t perfect, it’s close. I don’t have too many complaints beyond difficulty pacing issues in the arcade ladder. The final two fights before facing boss Onslaught are brutal, and the difficulty could have been tweaked just a tad. But that is not enough for me to ding the game heavily.
What I appreciate the most is the obvious care and attention to detail with MvC. MvSF is unmitigated laziness while MvC got serious again about the legacy of the series. The roster for main characters and assists feels thoughtful, the presentation is fun and engaging and the gameplay still holds up well. It might not be played as much as its direct sequel in Marvel vs. Capcom 2, but I still find myself returning to pull off Duo Team Attacks frequently. MvC is the most marvelous of the series.