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KHARACTER
SPOTLIGHT

THIS ISSUE:

Reptile (Prime)
Class:
Silver
Tier:
2

Like most Silver cards, Reptile (Prime) is the most basic version of the character. He doesn't offer much, but he may be required for certain matches. Take advantage of his middling stats - the 15 percent health boost that he offers Outworld teammates can be helpful.


Klassic Ermac
Class
: Gold
Tier: 4

Klassic Ermac isn't half bad. He has decent attack and health stats, and his gimmick - aside from being part of the Klassic team - is damaging enough to sometimes make a difference when he is defeated. The splash explosion damage is formidable when you take on lower life opponents.
Strike Force Scorpion
Class:
Diamond
Tier:
5

One of the better versions of Scorpion is his Strike Force variant. He can do mass damage with his specials, and he can utilize all of Scorpion's helpful support equipment. His main draw, however, is his passive. Saving a teammate who's near death and probably a linchpin in the fight is super helpful. Given that there are other means of preventing death that can stack with his ability, it means that Strike Force Scorpion makes you that much harder to kill.
Tier Rankings
Lower tier

Tier 1:
Garbage tier. This tier is for cards that don't do a lot of damage or contribute with their passives, even with add-ons from Shao Kahn's Tower or gear. Use these only if you absolutely are required. These mostly consist of the bronze and silver characters, except for Kenshi Prime.

Tier 2: Slight useful. Their passives either contribute or a special move is useful in service of another card. They can be made to be somewhat useful with gear and add-ons and higher fusions, but they struggle to be useful even with the best gear.
Middle tier

Tier 3: A solid mid-level card. These cards are useful in passives and special moves. They can hold their own on point and win matches.

Tier 4: An above-average card. These are highly useful and can be used in any of the Challenge Towers (Shirai Ryu, Lin Kuei, etc.) and are more than capable of holding down a roster spot and surviving against high-level cards if they’re close in level. These cards have excellent special moves and do a lot of damage quickly.
Upper tier

Tier 5: The top echelon of cards. These cards are the best in the game, and their special moves and passives have game-breaking potential. They are the cards that you buy packs for and try to build up for Challenge Towers and will potentially make it to the 170 and higher levels of a tower at even a low fusion. They are mostly diamonds, but there are a few gold cards in the mix.