How home machines won the war against arcades
By Lyndsey Beatty

The console wars might be a one-sided contest among themselves but once upon a time, arcades were a major player in the mix. Arcades were the king of video games, dens of goodness and competition, where lifelong friendships were made, and rivalries were settled with digital duels. And then they weren't king of the hill anymore, so to speak. Consoles became the way of the future. Why that happened isn't a mystery and happened for a variety of reasons. We are here examining why.
Players no longer had to leave their homes. The prevailing thought became: Why drive to an arcade when you can be a Street Fighter/Mortal Kombat/Tekken god from the comfort of your own home? The rise of Xbox Live and PlayStation Network quickly eliminated the need for arcades. See point three about how better proliferation of affordable internet at home also gave rise to a better console experience.
Rise in quality
Home consoles finally started catching up and, by the time of the PSOne era, surpassed what was found in the arcades. It wasn't just the graphics; it was everything about the video game experience. Better control options that felt like their arcade counterparts in quality joysticks and the ability to harness the internet made it feel like everything was just a tighter and greater experience once you got into the home console sphere.
Faster content
Gone were the days of arcade release then home version and no updates. Publishers and developers quickly realized that consoles meant an entirely new way of milking a franchise with more fighters, tracks and content than a one-time release. Season passes quickly became the way to go. The early offerings for online play - XBand and SegaNet - whet the appetite, but it's really Xbox Live and PSN that turned the arcade experience into the home experience.