Archive for the ‘Updates’Category

2Q2011 now online!

Gaming InsurrectionGaming Insurrection is proud to present the 2nd quarter 2011 issue!

In this issue:

1. Dreamcast fighting games – Gaming Insurrection examines the art of fighting games on Sega’s last scion, the Dreamcast. We discuss our favorite games and the peripherals we suggest to play them with in our quarterly features podcast.

2. Mortal Kombat II tournament – Our throwdown in the Midway fighting game classic continues with the second round of the winner’s bracket. Watch our tournament videos on YouTube and listen to our companion podcast!

3. Retrograde – We cover the following games: Chip N Dale Rescue Rangers (NES), Gauntlet II (NES), Bases Loaded (NES) and Donkey Kong (NES)

4. Ready, set, begin! – We review the following games: Crazy Taxi 2 (Dreamcast), Captain Commando (SNES), Mega Man IV (NES) and Super Mario World 2: Yoshi’s Island (SNES)

5. The Strip – The Spirit is discussed in the comic property review and Lyndsey Mosley gives a rundown of what she needs for her comic book movies to succeed. The Top 5 list focuses on useless heroes and Brandon Beatty continues his look at Death Note with a review of Vol. 3 of the manga. Rogue is our Marvel character highlight for the quarter.

6. Retrogamecorner – Rumored Mortal Kombat HD remakes make the rounds, and we detail the moves of Charmander, Charmeleon and Charizard in the Pokemon Red and Blue Knowledge Center. Also, Jamie Mosley introduces a new column, Torture of the Quarter, with Silver Surfer for the NES as the first victim.

This quarter is also the first of our online redesign. We hope that a sprucing up of the site’s overall design will improve readability and usability. Let us know what you think! Register to leave a comment, drop us an e-mail or find us on Twitter and YouTube.

Play

02

04 2011

1st Quarter 2011 now online!

Gaming InsurrectionGaming Insurrection is proud to present the following content for the first quarter 2011:

  1. Teenage Mutant Ninja Turtles awesomeness – Gaming Insurrection goes in-depth with maps and strategies for Teenage Mutant Ninja Turtles IV: Turtles in Time and reviews of the game and eight other classic TMNT game titles. Reviews for Teenage Mutant Ninja Turtles (NES)*, TMNT II: The Arcade Game (XboFirst Quarter 2011 - Gaming Insurrectionx Live Arcade version)*, TMNT III: Manhattan Project (NES)*, TMNT: Hyperstone Heist (Genesis)*, TMNT: Tournament Fighters (SNES)* and the three Game Boy titles – Fall of the Foot Clan, Back from the Sewers and Radical Rescue – are the focus of coverage. Download the maps in a special pullout in the Special Section of gaminginsurrection.com.

2. Mortal Kombat II tournament – Gaming Insurrection begins its first tournament for the classic fighting game from Midway, Mortal Kombat II. We provide brackets, tournament rankings, match analysis and video.*

3. Ready, Set, Begin! – These TMNT games are covered: Turtles in Time, Tournament Fighters and Manhattan Project.

4. Retrograde – The following TMNT games are covered: TMNT, Hyperstone Heist, The Arcade Game, Fall of the Foot Clan, Back from the Sewers and Radical Rescue.

5. The Strip – GI jumps into the impact of the TMNT comics and 1987 TV show in Strip Talk, reviews the three live-action TMNT movies, highlights Colossus in the Marvel character highlight, reviews Tenchi Muyo’s latest manga in Otaku and takes a look at the five best quotes from TMNT villain Shredder.

As always, you can download the issue from the main site, if you like.

Gaming Insurrection is continuing with its visual update, which began last quarter. Typography and readability is important to us and we appreciate all comments and suggestions. Let us know what you think by e-mail (editor[at]gaminginsurrection.com or gaming_insurrection[at]gaminginsurrection.com) or by Twitter!

*= Video enabled!

01

01 2011

Editor’s Weekly Podcast episode #20: What we’ve been up to

Lyndsey Mosley

Lyndsey Mosley, editor

We’ve been out the game for a little bit but we’re back with a new episode for the Editor’s Weekly Podcast.

We talk about what we’ve been playing, what we’ve bought for various systems and ideas for various existing games such as Animal Crossing. Borderlands, a favorite with Gaming Insurrection, gets major air time as we discuss a little bit of the DLC that we’ve downloaded as well as the recent update to the game.

Keep an eye out for the upcoming podcast, Guns of Pandora, which will focus on Borderlands.

Play

07

12 2010

First impressions #01: Yakuza

Lyndsey Mosley

Lyndsey Mosley, editor

Welcome to the first batch of an expected new feature: First impressions. This is a feature focusing on games that we’re trying for the first time and our immediate knee-jerk reaction. Be prepared for some interesting feedback on old and not-so-old games.

FIRST IMPRESSIONS

 

Game: Yakuza (2006)

Developer/Publisher: Sega

System: PlayStation 2

Played by: Lyndsey

I’d heard nothing but good things about the Yakuza series. Countless gaming publication have lauded the series as a good adventure if you want to get into that side of the criminal life, a lot like Grand Theft Auto. With the fourth game approaching release in America, I decided to give it a shot and hunt it down. As I was preparing a drawn hunt for the game, I lucked upon it in a GameStop not far from my apartment for about $10. It’s slightly rare so I bought it when I could and let it marinate on “The Shelf” for a few weeks until I could get some time to devote my full attention to it.

Booting up my ancient PlayStation 2, one of the first things I noticed was the long Sega introduction. It is quite possibly the longest game developer/publisher introduction I have ever seen in a game. It’s probably bad of me to say but I thought to myself, “Sega if you spent as much time on your games as you did this intro, Sonic might not be dying the slow painful death he is right now.” Just a thought. Moving on, I let the game boot up and scrounged around for my 8MB memory card, something I haven’t had to use in a long time with the newfangled systems out such as the Xbox 360 and PlayStation 3.

Once I got the game rolling, I immediately went into the options screen. A rule of thumb for me is to check out the options first thing just in case there’s a difficulty setting. I can’t stand trying a game for the first time and dying a million times because I forgot to set the difficulty. After searching around for a bit, I found no difficulty option and created a new game.

Yakuza is easily a cut-scene heavy adventure. And this is something that annoyed me immediately. The game starts off with a flashback, then jumps to 1995 to show how you got to the point of the flashback. OK, fine, but can I actually play some of the story? It moves toward that with the tutorial fight against mobsters but then it’s back to more cutscene. So the basic structure is lots of story exposition, brief fight, a lot more story exposition, brief fight, story exposition ad nausea. I don’t mind a little bit of cutscenes to move the story along but I want to do more fighting, less watching. Pull me into the game with fantabulous game mechanics; don’t drown me in story.

The story that you do watch unfold is actually pretty good. It’s written well and while the voice acting could use some work, it’s not so bad that you can’t get wrapped up in the saga of Kazuma Kiryu. The fact that most of the soundtrack is in English with obvious syncing issues is interesting. If you care about that kind of thing in games, it will irk you. If you don’t, you won’t even notice it. I’m on the side of not caring. What I did notice was usage of the words f—, f—–, motherf—– and every variation in between. Not that I have a problem with profanity in games. I curse like a drunken sailor on leave so the usage is not an issue, but in a game that supposed to be about Japanese gangsters, it’s in every sentence just about. Or so it seems. The audio loop is crazy in the game, so much so that you’ll hear the same noises repeatedly in the brief time you’re allowed to run about in the district. So I literally was called a f—— 20 times in the tutorial fight. Hilarious.

Kazuma Kiryu's fight mechanics are awkward in Yakuza. Photo courtesy of Gamefaqs.com

The game isn’t exactly pretty either. I had to remind myself that this was a hot property in 2006. It wouldn’t be so bad except for the fact that I’ve seen better from about the same year. I mean, you’ve got Tekken 5, which was released the year before and then you have Yakuza’s visuals. Two different genres, I know, but on the same system. It also handles awkwardly and the repetition of the fight mechanics are disappointing, but it’s not really that bad of a game.

Really, the game seems very Crazy Taxi-like in its handling and feel but with more profanity. And so far, I’m enjoying it albeit in a different mindset than something that would be released today. If they’ve fixed this stuff in the sequels, I’m more than open to trying them. I’m a huge fan of Japanese culture and it’s trying to capture that aspect of the seedy underbelly … in a game. I can’t knock Sega for trying.

Verdict: Playable and worth looking for.

05

12 2010

What we’ve been doing …

Lyndsey Mosley

Lyndsey Mosley, editor

It’s an exciting time here at Gaming Insurrection. We’re completing ambitious add-ons to the core magazine and we’re close to acquiring new software for better production. We hope to better the publication.

For the first quarter of 2011, we have something exciting: The Teenage Mutant Ninja Turtles issue. We decided to look at the nine games released for the franchise across the NES, Super NES, Genesis and GameBoy. Content for The Strip will include property reviews for the first, second and third live-action movies. GI on the whole are massive fans of the Turtles and we hope this will be reflected in our blowout.

Also in the first quarter will be the start of a Mortal Kombat II tournament. Jamie and I will be recording matches, writing analysis and creating a podcast for the feature. We have several videos floating around on YouTube already for Mortal Kombat II and 3 and we’re prepared to add more. The tournament should run into next year, and it will play a prominent role in each issue until its conclusion.

Finally, there are two new sections coming to Gaming Insurrection. The first is the Retro Game Corner, a short look at the old school through short stories. Within the new section is also another new feature, the Pokemon Red & Blue Knowledge Center. This feature will examine the original 151 Pokemon in Pokemon Red and Blue for the GameBoy, providing tips and suggestions for team creation and movesets. The second new section is the Animal Crossing Chronicles. Originally a feature here on the blog, it will focus on the  exploits of a new character, Samus, in the town of Tokyo in the original Animal Crossing for GameCube. Each quarter will have photos and diary entries of Samus’ life in a new town already populated by our characters!

In other developments, we hope to have more Game Nights and get a new podcast rolling. Guns of Pandora will focus on GI’s love of Borderlands for the Xbox 360. We plan to discuss all aspects of the game, which we spend quite a bit of time messing around with.

The next update, for the first quarter 2011, will take place at the beginning of January. Keep your eyes and ears open for more content from us here at GI.

06

11 2010

4th Quarter 2010 is now online!

Gaming Insurrection is proud to present the following content for the 4th Quarter 2010:

1. Video game fashion* – Editor Lyndsey Mosley takes a look at the wears and tears of the fashion industry within video games. GI also makes a trip to Nashicon 2010 to report on the cosplay side of things. Be on the lookout for embarrassing photos and a brand-new episodes of the GI Show!

2. Ready, set, begin! – The section that showcases titles we’re playing right now has received a new name. In this quarter, we talk about Soulcalibur II* (PS2 version), The Legend of Zelda: A Link to the Past*, Borderlands* (Xbox 360 version) and Super Street Fighter II X: For Matching Service*.

3. Retrograde – GI discusses Tekken Tag Tournament*, Killer Instinct* (Super NES version), Super Mario All-Stars* and F-Zero*.

4. The Strip – Join us on The Strip this quarter as we discuss the background of Marvel villain Juggernaut, the second reboot of The Punisher franchise – Punisher War Zone, the five best mutant powers in comics and Death Note Vol. 2.

5. Tech Geeks – We give the rundown on a carrying case for your Game Boy consoles, an HD camcorder and the updated Sony Walkman E-series mp3 player.

As always, you can download the issue from the main site.

Gaming Insurrection has also undergone a visual sprucing on the inside. We hope our readers will like the use of color and updated typography. Let us know what you think by e-mail (editor[at]gaminginsurrection.com or gaming_insurrection[at]gaminginsurrection.com) or by Twitter!

*= Video enabled!

02

10 2010

4Q2010 update

As some of our readers have seen, Gaming Insurrection recently picked up and moved to a new base of operations. We’re spread out over North Carolina and South Carolina so we mostly likely will stay in one of the two states. Our latest move has been good for several reasons:

1. More money. With better jobs, GI members can make more money to put toward newer gear for the magazine; and

2. More time. A change in schedule for GI’s main members — me and Jamie — means we have more time to get things done and to think of more features.

Aside from moving, we have all stepped up our writing and it’s going to show beginning with the next issue. We’re trying to get more stories in, reviews about games we loved, and have loved, to play and more videos and podcasts recorded.

I’m most proud of the upcoming Teenage Mutant Ninja Turtles special issue. It will kickoff what we are calling the “Classic Focus” series. Modeled after 1up.com’s Cover Stories section, we’re putting the focus on a particular series and blowing it out. We’re talking maps, columns on our experiences, in short, an entire issue primarily devoted to one series. Now, they won’t necessarily happen each quarter. But keep a look out for them. I have a feeling that the TMNT issue is going to rock.

On the subject of new gear: As I mentioned, before we’re looking to upgrade our systems and software at GI. Primarily, I use:

  • Microsoft Publisher: Magazine print version and website;
  • PDF Tools: Joining the individual pieces of the magazine together;
  • Sony Acid Music Studio and a voice recorder:  Podcasts; and
  • Sony Vegas Movie Studio: Video production
  • Nikon Coolpix L11: Pictures (stills and some video)

I’ve mentioned this in a previous post, but I’ve decided for sure what I’d like to work with:

  • Print design: Quark Express or Adobe Indesign (what professionals use in the newspaper industry and what I use everyday for work)
  • Adobe Acrobat 9 Standard or Professional: To join PDFs and reduce their size. This makes it far faster and easier for our readers to download issues . And it also saves on server space for GI.
  • Final Cut Pro: Video production. This is an industry standard as well.
  • Sony HD Handycam for videos

The magazine production equipment can be had in the Adobe Creative Suite Premium for about $1,899. Buying the programs separately can run for much more. As you can see, GI will be saving its newfound money.

Otherwise, keep reading our issues and watching our videos. Also, visit our affiliate PlayAsia.com through the search box on the front page for game deals. Every little bit you spend there at the fine establishment that is Play Asia actually helps us. We appreciate it.

Lyndsey M.

Editor, Gaming Insurrection

31

08 2010

Game Night #03: Street Fighter Alpha Collection

Jamie and I sat down to play Street Fighter Alpha Collection’s Hyper Street Fighter Alpha for the third Game Night. Watch the video here or visit our Youtube channel.

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11

08 2010

3rd Quarter 2010 has launched

Gaming Insurrection presents its 3rd Quarter 2010 content and issue for download.

1. E3 2010: GI editors Lyndsey, Jamie and Brandon discuss the big happenings of the gaming industry’s largest trade show. We’ve also recorded a features podcast about our thoughts on the offerings from the big three – Sony, Nintendo and Microsoft.

2. Silver Horse Awards – GI salutes five honorees who’ve brought something to the table in the gaming industry in the first GI Awards. See which games we chose to honor for their contributions.

3. What We’re Playing – We take a look at Street Fighter II: Special Championship Edition*, Marvel Super Heroes, Planet Puzzle League and Capcom vs. SNK 2.*

4. Retrograde – Titles we look at this quarter are The Addams Family*, Mario is Missing*, Final Fight* and Mortal Kombat 3*.

As usual you can read the content for our comics section, The Strip, and listen to our quarterly podcast Strip Talk. Visit our archives for past issues.

*= This feature has video. Watch in the multimedia section.

12

07 2010

Game Night #02 – Mortal Kombat II

GI editors Lyndsey and Jamie sit down to play the classic fighter Mortal Kombat II in the second video for the new Game Night series. Watch here or at GI’s YouTube channel.

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08

06 2010