The situation may have changed slightly, but the premise is still the same in Katamari Forever, the fifth game in the quirky series. Whether or not you’re into the “if it’s not broke then don’t fix it” method of gaming will determine if you can stand another trip to the cosmos with a katamari.
Just in case you haven’t played a game in the series, let’s get a refresher. Katamari titles involve rolling up a sticky ball with everyday objects to increase the ball’s size. The larger the ball, the more pleased someone is — usually the King of All Cosmos. That’s because the king is an idiot and routinely destroys something related to his job of protecting the cosmos. His lack of common sense and coordination usually means the Prince of All Cosmos — that’d be you, the player — has to create new stars and reconstruct the cosmos. This premise has worked for the past four games, and it’s really no different storywise except for the addition of the cousins to help in appearance only (added in We Love Katamari) and the fact that the king has been replaced temporarily by the Robot King of All Cosmos. Absurdity thy name is Katamari.
Nothing has really changed, mechanics-wise, either. There are a few additions to the repertoire of the Prince, such as the Prince Hop and the King Shock, but otherwise you’re still rolling along to pick up items to make your katamari grow. The series isn’t known for its growth and this is a major reason why. While it’s easy to control the Prince and maneuver the Katamari, there still should be some innovation at this point, five games in. The soundtrack also suffers from stagnation. Katamari Damacy, the first game in the series, was known for having a great soundtrack. As a matter of fact, we’ve lauded the soundtrack relentlessly throughout our lifespan at GI. But try as we might, we’re still trying to understand why there isn’t as much creativity used in the musical portion of a game that conjures so many different creative thoughts. The music of the first game inspired so much, yet by the time of Forever, it seems that well has grown dry. It’s still a good soundtrack, but I was expecting more from this.
Overall, if you still love picking up a controller to save the cosmos and create katamari, you’ll probably be working to stop the Robot King of All Cosmos. Otherwise, you’re not really missing anything you haven’t already seen. Keep rolling by this one if you want a fresh experience.
There are always games that come with a certain amount of hype. These are the titles that everyone raves about but wind up on your never-ending pile of shame. You’ll probably buy it but never actually get around to playing it or playing it long enough to see what all the fuss is about. LittleBigPlanet is one of those such games.
Quirky is the first adjective I’d use to describe the platforming game featuring Sackboy, an anthropomorphic creature that’s featured front and center at the heart of the game. Sackboy can be Sackgirl as well, and that’s part of the charm of the game. It can be whatever you want it to be and do just about anything you want it to do, in the name of getting from point A to point B.
The quirkiness comes in the fact that the environment in which it does so is all about Play-Share-Create. The levels of LittleBigPlanet are meant to be user-created and shared for online play among the LBP community, so the depth of the game is immediately obvious and worth the price of admission alone.
Controlling Sackboy/girl is simple, yet not without its problems. It’s much like playing any platformer of the past 20 years and the control scheme is simple and intuitive in letting you figure out what to do and how to apply it later. Where it falters is the jumping mechanics. While obvious and simple, the jumping does feel slightly off and floaty, which is a problem in a game that relies on that mechanic to carry it. It’s annoying to have to re-do sections of a level solely because of a missed jump, and that detracts from the core experience.
While the mechanics could use tweaking, not much else needs work. The soundtrack is fantastic and fits the game perfectly. It’s a good mixture of indie folk and pop, and it immediately reminds of the brilliance that is Katamari Damacy. The graphics are also in the realm of perfect and evoke a certain sort of charm that begs more playthroughs just to see what developer Media Molecule could come up with next. It’s breathtaking and simplistic, like a child’s world come to life, and begs to be admired.
LittleBigPlanet is one of the few games of the past few years that demands to be played and warrants purchase of system just to play it. If you haven’t bothered to play it by now, you need to stop what you’re doing and get on it. It has its minor problems but they’re nothing to keep you from enjoying what’s considered a masterpiece. It’s worth every moment of its Play-Share-Create moniker.