All posts by GI-Brandon Beatty

Maximo – Ghosts to Glory — 1Q2017

Maximo-03
Photo courtesy of GiantBomb.com

Maximo continues the quest to rescue the princess

by Brandon Beatty
by Brandon Beatty

I have a love and hate relationship with Capcom. For every game they develop and publish that will be a smash hit by being more creative and sticking to the basics, they churn out five or six copies of the same game without breaking any new ground (i.e. Street Fighter V). I won’t even mention how they studied the Konami code of disposing of one of their greatest game series and its leader. With this view of Capcom off my chest, let’s look at a game that is original and has become a successor to the classic games Ghosts ‘N Goblins and Adventure Island: Maximo: Ghosts to Glory.
You take the role of said character, Maximo, who, after returning from a battle to protect his kingdom, finds out that his main lady Queen Sophia is captured by his once-trusted adviser, Achille. To make matters worse, Achille has developed a drill that has pierced the underworld, allowing him to create an army of undead monsters to terrorize the kingdom. All is not lost as is seems that as Maximo was free-falling, the Grim Reaper makes a deal for him to return to the living world in exchange for returning the lost souls to the underworld. Maximo accepts and begins his quest to free Sophia and restore the peace taken by Achille.
Score-4-retrogradeMaximo retains the elements from Ghosts ‘N Goblins and Adventure Island but allows freedom to explore all of the stages thanks to its 3D design. Maximo has the ability to run, jump and crouch to avoid enemies and is easily controlled with use of the analog control stick. Maximo is also ready for battle with his trusty sword and shield, which can be thrown at approaching enemies and capable of wiping out all enemies on the screen if the right power-ups are applied. In addition to his sword and shield, Maximo has his armor which, if all the parts are gathered, he becomes invincible for a brief period.
A heads up: Make sure that Maximo keeps his armor as long as possible since like Arthur in Ghosts ‘N Goblins, if Maximo takes too many hits, he would be down to his boxers, which would lead to his death if he takes another hit. Also, controlling Maximo is not difficult, but some practice is recommended to get adjusted to moving around.
The stages are excellently designed and guaranteed to make you feel that you’re in Maximo’s world. The game’s music is an enjoyable mix of original and remastered tracks from the original Ghosts ‘N Goblins. The challenge level is ridiculously high, guaranteeing great replay value.
Maximo: Ghosts to Glory is one of those type of games that will please fans of old-school adventure gaming who want to play the genre with the latest technology. In my opinion, Maximo is also a example of what Capcom can do when they allow creativity to flourish instead of always milking their golden franchises to death.
Well done, Capcom. Well done.

Devil May Cry 3 — 1Q2017

Devil May Cry 3-02
Photo courtesy of GiantBomb.com

Dance with the devil in Dante’s rebound adventure

by Brandon Beatty
by Brandon Beatty

When I finally got my own copy of Devil May Cry 3, I read that it brought back the melee action that made the first game awesome to play, but it raised the bar for future installments of Capcom’s demon-slaying series. Was the praise heaped upon DMC3 well deserved or was this another way of Capcom milking a great game series dry for more cash? I got my answer in Devil May Cry 3: Dante’s Awakening, Special Edition.
Set as a prequel to the original DMC, we find our fearless demon hunter Dante beginning to set up shop when a mysterious man named Arkham arrives with a invitation from Dante’s brother, Vergil. This “invitation” turns into a demon-style, revealing that Vergil has not only helped in resurrecting a ancient demonic tower, but also he wants Dante’s amulet to open a portal to connect the human and with the demon worlds. Dante, of course, is not pleased and sets off to stop Vergil and his plans of world domination.
DMC3 starts from the beginning as an explosive nonstop melee with brief but important tutorials for players to master Dante’s moves and his signature weapons. In addition to the tutorials, four different combative arts called “styles” are available to Dante, giving him various abilities to increase the power of various guns, striking weapons, dodge attacks, and unleashing hand-to-hand combat with devastating results. Once Dante defeats a certain boss, he will be able to use them in the form of unique, various weapons. There is a lock-on feature to directly target enemies that, with practice, will be a valuable tool to rip enemies apart. Also in the special edition, there are two modes of play: Normal, which is basic DMC speed; or, Turbo, where EVERYTHING is clocked up 20 times the normal speed of the game to test your skills. Also, you can play the game not only as Dante, but also as Vergil, who has some serious weaponry and moves that would make Jubei Yagyu be in awe.
Score-4The game music fits each level with a Phantom of the Opera type of feel while the battle scenes uses an electronic/heavy metal beat that heats up the battles. My only issue is that it’s repetitive every time I fight enemies, but it’s well done nonetheless. The voice acting in DMC is top-notch thanks to Reuben Langdon as Dante and Daniel Southworth (Power Rangers: Time Force) as Vergil. Both actors did the motion capture and voice work for their respective characters.
With the good comes the bad, however. While I appreciate the use of analog control in addition to moving the screen camera around, the controls are tank-like. That is frustrating because if I’m surrounded by enemies, I’m easy pickings. Also, the automatic firing ability of Ebony and Ivory is still in DMC3 but it requires rapid pressing instead of the fluid ease found in the first game. I also had to stock up (and I mean STOCK UP) on red orbs to purchase power ups for Dante and his weapons or learn new moves since the game was trying to do a stick-up job every time I need to make some upgrades. Fortunately, I could replay each mission to get more orbs or level up.
DMC3 lives up to its high praise guaranteeing plenty of challenge and replay value when you just want to get medieval on things but legally. This Special Edition is a no-holds barred adventure in demon-slaying with the best in the business. If Capcom wants to do a movie for Devil May Cry, I’m for it, but do it right; in other words Capcom, stick to the story and the payday bonanza will take care of itself.

Onimusha 2: Samurai’s Destiny — 3Q2015

Onimusha 2-01Onimusha 2 has elements of satisfying sequel

by Brandon Beatty
by Brandon Beatty

Previously, I reviewed the first game in Capcom’s critically acclaimed series Onimusha, where historic figures and moments in Japanese history were mixed with action/adventure gaming, third-person combat and brief moments of puzzle solving. After playing the first game, I wondered if the second installment would keep the successful formula and raise the bar for future installments. When I received Onimusha 2: Samurai Destiny, I put on my custom-made samurai armor and prepared to have my questions answered.
Onimusha 2 continues the plot of chosen warriors working to prevent Oda Nobunaga from unifying Japan through the use of demons called genma. Set 10 years after the first game, Nobunaga has risen to power despite the defeat of his demonic benefactor Fortinbras, who was stopped by original protagonist Samanouske Akechi. With Samanouske in hiding to perfect his new demon slaying abilities, it’s up to Jubei Yagu to take up the sword and acquire five legendary orbs and use them to stop Nobunaga before his dark plans of conquest becomes reality and demons become the dominant species of Earth instead of man.
Gameplay in Onimusha 2 remains the same but does have some new Onimusha 2-26elements. During combat with enemies, you can still fight through enemies, but if timed correctly, Jubei can perform “Issen” (lighting slash) on various enemies, allowing him to continue forward, giving him a brief minute to defend himself or retreat. Another element is the requirement to solve certain puzzles to obtain certain items or gain access to certain areas. For these puzzles, I highly advise utilizing patience and strong memorization as they have a much stronger effect in Onimusha 2 than in the first game. The final new element is role playing that enhances the storyline. Jubei can not only interact with non-playable characters, but also gain allies who will give information or assist him in boss battles provided he is in constant contact with them or if his allies are not involved in their own plans to defeat Nobunaga.
Score-5In addition to new allies, you will notice that Jubei is normally equipped with his sword, but can acquire weapons such as bows and arrows, a matchlock gun and other weapons that use the power of natural elements. Jubei does have two other advantages to help as well: The ability to temporarily transform into Onimusha with enhanced attack power; and, the power to acquire various souls without the use of a ogre gauntlet to upgrade his armor and weapons.
The controls will not present any level of difficulty especially if the Dual Shock analog controller is used. You can appreciate the quality of the characters’ movements in gameplay and in the cut-scenes which may make one wonder if they are playing a samurai adventure game or watching a movie.
The music performed in this game is excellent as Capcom’s sound team always brings their best efforts, guaranteeing that the music will be a treat. If you enjoy instrumental Japanese themes, you’ll probably love the soundtrack.
Onimusha 2: Samurai’s Destiny did exceeded my expectations for a game to be considered a true samurai masterpiece. This not only shows that Capcom can unleash their brilliance if they really try, but also shows other developers that in order to bring a superb gaming product involving various elements of Japanese culture, they must willfully present historical elements properly while crafting a high quality storyline. I can not wait to start the next chapter of the Onimusha series where the next destined hero strikes another blow to Nobunaga’s ambitions.

Tatsunoko vs. Capcom — 2Q2015

Tatsunoko vs Capcom-10

Tatsunoko takes on Capcom in Wii brawl

by Brandon Beatty
by Brandon Beatty

Everyone who reads GI knows that I’m an otaku. I’m also a big fan of classic anime that has set the standard for today’s anime. Most of the awesome-level anime old and new has came from Japan’s world-renown Tatsunoko Productions. So, when I heard that Capcom was reviving its “Versus” series, I thought that Capcom was running out of gaming ideas. That was until it was announced that Tatsunoko would play a major role. I thought it was a joke, but I was in shock when the rumors were true and thus the question came about: What would happen if Capcom’s heroes met Tatsunoko’s heroes in a gaming forest? Tatsunoko vs. Capcom: Ultimate All-Stars for the Wii answered that question for me.

Developed by Eighting and published by Capcom, Tatsunoko vs. Capcom is a 3D game that places various characters from both companies’ top-selling series into a exclusive fighting game treat. Score-5Inspired by the Marvel vs. Capcom series, TvC allows duos from either Capcom’s or Tatsunoko’s rosters to fight against other characters with the winning team going on to face Yami from Capcom’s adventure title Okami. If you like to mix a Capcom character with a Tatsunoko character, that’s also possible as a way to give the gameplay more variety. In addition to the original arcade mode, there are survival and time attack modes that allow you to test your skills via limited health regeneration and defeating your opponents in the shortest time possible. An additional feature includes a mini-game shooter called “Ultimate All-Shooters.”

Control is handled with three buttons, which greatly simplifies the Tatsunoko vs Capcom-02learning curve. It’s simplified even more thanks to the Wii’s Classic controller, GameCube controller, third-party arcade sticks and the regular Wii remote. You will love the character roster consisting of each companies’ top franchises such as Street Fighter, Rival Schools, Viewtiful Joe, Lost Planet, Darkstalkers/Vampire and Mega Man for Capcom while Tatsunoko is represented by Karas, Tekkaman, G-Force and Yatterman. There are other characters that can be unlocked via use of money (Zenny) earned in each game, which also will allow purchase of alternate endings, costume changes and other unlockable surprises.

The music is top-notch in each stage, but the intro and endings songs are fun to sing and dance to. In particular, the Gesellschaft (Clear Skies) and the Daigo Temple (Cherry Blossom) stages are favorites.

Tatsunoko vs. Capcom: Ultimate All-Stars is an answered prayer for fans of fighting games and anime. As a first-time connoisseur of this type of crossover, TvC is delightful game experience. As an otaku gamer, Capcom can work on my damn nerves at times with their no-thought decisions, but in this case, they worked with a renown anime company to bring a quality product to a system that was in SORE need of well-rounded games. Now only if Capcom can make amends with Keiji Inafune. They might be respected once more.

2UP EVALUATION

by Lyndsey Hicks
by Lyndsey Hicks

All of the razzle dazzle hype aside, Tatsunoko vs. Capcom is something I want to play. I’m already a fan of most Capcom fighting properties, and I love the Versus series, so I’m going to play whatever they come up with next to join forces with and create magic. In this case, it’s anime related as well, so there’s a winning combination all the way around.

I didn’t know much about Tatsunoko before playing the game, but after spending a little time immersed in the super sentai world, I learned that it’s something that’s compelling to return to time and time again. Nice mechanics, an Score-4-5interesting roster and gorgeous attention to detail with the environments and soundtrack make it a nice package. My only gripes are that the story doesn’t really make a whole lot of sense (really, Yami from Okami, Capcom? That’s it?), and that not knowing that much about Tatsunoko actually works against me. Other than that, there’s isn’t a reason why I wouldn’t play this constantly, even if it is a Wii exclusive. That’s just another reason to go out and buy the now-defunct console.

TvC trivia

* The original title for TvC was Tatsunoko vs. Capcom: Cross Generation of Heroes.

* While the game developers had the OK to add any character from Tatsunoko or Capcom, Tatsunoko did deny some choices because of licensing issues; originally, Phoenix Wright was suggested, but was pulled because of difficulties with finding proper attacks for him.

* Most video game reviewers such as G4’s Adam Sessler and IGN’s John Tanaka were doubtful about an outside-of-Japan release because of Tatsunoko’s final approved roster of characters. They were licensed in other countries, despite being owned by Tatsunoko, and the level of recognition of some characters was a concern.

* As of 2012, Capcom USA senior vice president Christian Svensson has stated that Capcom could no longer sell the game in physical or digital form because licensing rights with Tatsunoko expired.

Devil May Cry — 1Q2015

Photos by Brandon Beatty/Gaming Insurrection
Photos by Brandon Beatty/Gaming Insurrection

Capcom’s instant action platforming classic

by Brandon Beatty
by Brandon Beatty

In previous installments of Otaku Corner, I reviewed manga based on Capcom’s Devil May Cry. Ever since DMC’s arrival in 2001, it has grown from a critically acclaimed series to written and visual adaptations in comics, written novels and other various merchandise. Originally set in the Resident Evil universe, because of technology restraints and an expanding reverse storyline from Resident Evil, the series was ported to the PlayStation 2. Having enjoyed experiencing the manga’s action, I wondered if I would feel the same when I played the first DMC game? I was about to find out.

Devil May Cry has elements that are similar to Resident Evil; the Devil May Cry-15only difference is that you will be dealing with supernatural enemies instead of those who were created by unethical scientific experiments. You assume the role of Dante, a demon hunter/investigator who uses his skills to exercise demons for profit and to avenge the loss of his family from said creatures. One night while working, Dante is hired by a mysterious woman named Trish, who after a brief but amazing test of Dante’s skill, hires him to go to an abandoned castle where Mundus, the demon who is responsible for the death of Dante’s family, is planning a return from hell. Unknown to our badass hero, he has taken on a a job that starts out as an opportunity for vengeance, but soon will unlock an ancient birthright and his true destiny as mankind’s newest protector against demonic forces.

Gameplay in DMC is a complete 180 from Resident Evil as the battle style is more melee combat that running and hiding from zombies. I found the controls pretty easy to use, thanks to the analog sticks that allow plenty of free movement to jump and take full advantage of Dante’s sweet combat moves. You will love it when Dante gets to business immediately with use of his twin handguns that can infict damage rapid-fire style and his awsomely designed sword Alastor that can be upgraded to unlock new attacks. He also has a BIG trump card to really make the demons howl with the use of “Devil Triggers” (think Goku or Vegeta going Super Saiyan with an arsenal of weapons and being in god mode).

Score-5-retrogradeThe graphics are beautiful as Capcom developed a great game engine and made great use of the PS2’s technological capabilities to bring out the action without using the god-awful camera angles found in Resident Evil. I personally liked how each cutscene brought DMC’s storyline together without any over-the-top drama. The enemy variety is good, too, ranging from demon marionettes to giant owls and other demonic creatures. I enjoyed the voice acting because it was not forced, flowing in sync with the game’s plot. I am proud to say that I would definitely replay this game when I’m feeling like I want to rip some demons apart.

Devil May Cry is a standout original game that is worthy of its praise from gaming critics the world over. I find this another testimony to the fact that Capcom can do themselves and their customers justice by being true to their craft. I was pleased with my first DMC gaming experience and await more in future installments of this series.

Mega Man X5 — 4Q2014

Photos courtesy of Gamefaqs.com
Photos courtesy of Gamefaqs.com

Duo team attack finish

Brandon-2013-cutout
by Brandon Beatty

MMX5 takes place several months after the events in Mega Man X4, during which the giant space colony Eurasia has been taken over by an unknown reploid known as Dynamo as it was undergoing extensive repairs. As a result, a computer virus infected Eurasia’s gravity control systems, sending it on a collision course with Earth. At the same time, Sigma and his new band of Mavericks have taken control of various areas that have equipment capable of preventing Eurasia’s fall, and he has also launched his own virus across the globe. X and Zero, under orders from their new leader Signas, must go to those areas to acquire the equipment needed to stop Eurasia, and send Sigma back to the scrap heap once more where he belongs.

MMX5’s gameplay remains the same as any regular action-adventure game. You can chose between using X and Zero, who Mega Man X5-01each have unique abilities. I chose Zero because of the option to use his Z-Saber and Z-Buster as more effective combat tools, and also because of his stronger jumping abilities. MMX5 allows both characters to be swapped out during the stage select screen, provided you choose before time runs out. This adds freshness to the gameplay, keeping the game from being too mundane or too comfortable for a chosen character.

I liked the fact that there are new armors in the game that X can start off with. The Gaia armor from MMX 4 is less powerful but Score-4-retrogradestill gets the job done. You can find other armor sets that will give you an advantage, with good old Dr. Light providing insight about them. He has also made a special armor for Zero that you will find later on. I also want to note that if players pay close attention, there will be some background scenes in MMX paying tribute to classic Mega Man and Mega Man X games.

The plot of the game, while a good storyline point with stopping Eurasia, may frustrate you because you would have to defeat the first four Mavericks and later be told that two were developed simultaneously without previous knowledge of both plans. I also questioned the developer’s method of stage planning when they placed Dynamo in nearly every mid battle to delay either X or Zero without any strong challenge, and I questioned why, during Duff McWhalen’s stage, it takes a huge amount of game time to fight off a sub-boss that required running and firing just to keep it at bay.

Despite some frustrating issues, MMX5 is a great game to kill time with and shows how — with proper care and fresh ideas — a gaming franchise can still be relevant. Get the picture, Capcom?

http://youtu.be/rlJKIWgdETw

Mega music

Capcom always had a creative knack for naming Mega Man adversaries. Mavericks in X5 are based off of the original band members of the rock group Guns N’ Roses.

Grizzly Slash – Slash
Squid Adler – Steven Adler
Izzy Glow – Izzy Stradlin
Duff McWhalen – Duff McKagan
The Skiver – Michael Monroe
Axle the Red – Axl Rose
Dark Dizzy – Dizzy Reed
Mattrex – Matt Sorum