Mega Man X5 — 4Q2014

Photos courtesy of Gamefaqs.com
Photos courtesy of Gamefaqs.com

Duo team attack finish

Brandon-2013-cutout
by Brandon Beatty

MMX5 takes place several months after the events in Mega Man X4, during which the giant space colony Eurasia has been taken over by an unknown reploid known as Dynamo as it was undergoing extensive repairs. As a result, a computer virus infected Eurasia’s gravity control systems, sending it on a collision course with Earth. At the same time, Sigma and his new band of Mavericks have taken control of various areas that have equipment capable of preventing Eurasia’s fall, and he has also launched his own virus across the globe. X and Zero, under orders from their new leader Signas, must go to those areas to acquire the equipment needed to stop Eurasia, and send Sigma back to the scrap heap once more where he belongs.

MMX5’s gameplay remains the same as any regular action-adventure game. You can chose between using X and Zero, who Mega Man X5-01each have unique abilities. I chose Zero because of the option to use his Z-Saber and Z-Buster as more effective combat tools, and also because of his stronger jumping abilities. MMX5 allows both characters to be swapped out during the stage select screen, provided you choose before time runs out. This adds freshness to the gameplay, keeping the game from being too mundane or too comfortable for a chosen character.

I liked the fact that there are new armors in the game that X can start off with. The Gaia armor from MMX 4 is less powerful but Score-4-retrogradestill gets the job done. You can find other armor sets that will give you an advantage, with good old Dr. Light providing insight about them. He has also made a special armor for Zero that you will find later on. I also want to note that if players pay close attention, there will be some background scenes in MMX paying tribute to classic Mega Man and Mega Man X games.

The plot of the game, while a good storyline point with stopping Eurasia, may frustrate you because you would have to defeat the first four Mavericks and later be told that two were developed simultaneously without previous knowledge of both plans. I also questioned the developer’s method of stage planning when they placed Dynamo in nearly every mid battle to delay either X or Zero without any strong challenge, and I questioned why, during Duff McWhalen’s stage, it takes a huge amount of game time to fight off a sub-boss that required running and firing just to keep it at bay.

Despite some frustrating issues, MMX5 is a great game to kill time with and shows how — with proper care and fresh ideas — a gaming franchise can still be relevant. Get the picture, Capcom?

http://youtu.be/rlJKIWgdETw

Mega music

Capcom always had a creative knack for naming Mega Man adversaries. Mavericks in X5 are based off of the original band members of the rock group Guns N’ Roses.

Grizzly Slash – Slash
Squid Adler – Steven Adler
Izzy Glow – Izzy Stradlin
Duff McWhalen – Duff McKagan
The Skiver – Michael Monroe
Axle the Red – Axl Rose
Dark Dizzy – Dizzy Reed
Mattrex – Matt Sorum

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