snes by the numbers

SNES games that have sold at least 1 million copies

The value of a Super Nintendo remains high

Value. The one thing the Super Nintendo represented at launch and still represents 28 years later is value. Bang for your buck; getting your money’s worth — that’s what the SNES was designed to do and do that it did.


I can’t think of a single time where I didn’t value the games and the hardware that came with the SNES. I lived in a household that was funds Editor-in-chieflimited. We didn’t have a lot of money to throw around on entertainment so whatever I had, it was because it was something that was designed to last and get my parent’s money to stretch. We weren’t poor, but video games were not at the top of the list of things that we could afford to splurge on. I often waited for the newest games and consoles and had to have firm, non-expensive choices. Renting games was a great option for me to try out the latest titles and demonstrate that I could make sound playing decisions that wouldn’t be a waste of money. This was definitely in effect in 1991 when the SNES was launched.


I nagged my mother hard to get a SNES for Christmas when launch came. I’m not quite sure why I didn’t get one that year, but I can guess that it was still too expensive at the time with the system only having been out for four months. That said, when Christmas morning 1992 came around, I was pleasantly surprised to see that I had received the gift that I’d been aching for, for the past year. And as I recall this, I’m understating the surprised part. I was ecstatic to finally get a SNES and be able to play the newest Nintendo games. I was a diehard Nintendo head at the time and Super Mario World was and still is one of my favorite games. To finally have it in my hands was an achievement like no other at the time.


But what about the value? Quite frankly, the SNES had it all. There was no shortage of fantastic triple A titles to play, the library is huge, the peripherals were top-notch and it’s still one of my go-to systems when I just want to sit down and play something retro. Even the non-triple A titles are great and there are some hidden gems in the library of its games that still hold up and are playable today.


Somewhere in my home, there is a picture of me holding up the Super Nintendo box triumphantly on Christmas morning 1992. An 11-year-old girl was happy that morning and a now 37-year-old woman can write about the value of one of the greatest systems ever produced.


Lyndsey Hicks is editor-in-chief of Gaming Insurrection. She can be reached by email at