Red & Blue

Knowledge center

Moves to keep and delete

 

Keep

Splash

Tackle

 

Delete

None

Special thanks to Bulbapedia for artwork.

Evolves at Level 20

Magikarp (No. 129)

Gyarados (No. 130)

Editor's notes:

Magikarp has well earned its title as the most useless Pokemon in the series. From the time it’s born until it reaches Level 15, Magikarp is incapable of doing anything worthwhile in terms of contributing to a team. The only thing going for Magikarp is its evolution into Gyarados, a far more capable and useful Pokemon. Magikarp is unable to learn any moves other than Tackle and cannot be taught any moves through the HM or TM system. The only hope of salvaging Magikarp is to insert it into battles and then switch it out in favor of something stronger so that it can gain experience to get to its evolution level.

Editor's notes:

Gyarados is worthy of a place in an Elite-Four bound team. If you’re looking for a capable Water/Dragon combination that can handle several of the Elite Four with ease, Gyarados is a great choice. Learning several rare Dragon-type moves as well as being a Water savvy Pokemon makes it a priority to level up and prepare a Magikarp. Also, the moves that it’s learning come at a great pace, so it’s not stuck with weak moves when you need it most to know hard-hitting moves to take on powerful opponents.

Moves to keep and delete

 

Keep

Bite

Dragon Rage

Hydro Pump

Hyper Beam

 

Delete

Tackle

Leer

Moves to keep and delete

 

Keep

Water Gun

Mist

Body Slam

Confuse Ray

Ice Beam

Hydro Pump

 

Delete

Growl

Sing

Body Slam (later in its evolution chain)

Confuse Ray

 

Moves to teach

TM 14: Blizzard

TM 22: SolarBeam

TM 23: Dragon Rage

TM 24: Thunderbolt

TM 25: Thunder

TM 29: Psychic

Lapras (No. 131)

Editor's notes:

Lapras is another single evolution Pokemon that could be a great anchor on an Elite Four team. Much like Jynx, Lapras is a multitype Pokemon that has a lot to offer in its moveset. It can occupy multiple positions on the team because it’s a Water type with Ghost-type and Ice-type moves in its arsenal. It also learns a lot of moves quickly and naturally learns a lot of great moves that most other Pokemon would need to learn through TMs and HMs. However, Lapras can be taught other rare moves through TMs and HMs, an added bonus. Strongly consider giving Lapras a place on the team if you didn’t start with a Water type or haven’t made a decision about which Water type should be added.

Ditto (No. 132)

Editor's notes:

Ditto is the wildcard Pokemon of the Generation I group. It’s famous for its ability to transform into the Pokemon it’s currently facing in battle and that can be a help or a hazard. This capability alone makes it a useful Pokemon to take into battle, but the drawback of transforming is the same weaknesses of your opponent also apply to Ditto. Fighting against the same type may just lead to a stalemate. It can’t learn any other moves other than Transform, either through leveling up or through TMs and HMs, so carefully consider if the risk is worth the reward with Ditto.

Moves to keep and delete

Eevee

Keep

Take Down

Bite

 

Delete

Tackle

Sand-Attack

Quick Attack

Tail Whip

Eevee (No. 133)

Vaporeon (No. 134)

Jolteon (No. 135)

Vaporeon

 

Keep

Bite

Acid Armor

Haze

Mist

Hydro Pump

 

Delete

Tackle

Sand-Attack

Quick Attack

Tail Whip

Editor's notes:

Eevee, as a starter Pokemon, is boring and average. It’s when it evolves into one of four different Pokemon that it becomes a great investment. The evolutions are all a different type other than Normal and should be considered in place of an elemental Pokemon that you don’t already have on the team. Our choice of the evolutions would be Flareon because Fire Pokemon are hard to come by in the early stages though they can be found later in abundance once you reach Cinnabar Island.

Flareon (No. 136)

Moves to keep and delete

Keep

Ember

Fire Spin

Rage

Flamethrower

 

Delete

Tackle

Sand-Attack

Quick Attack

Tail Whip

Leer

Jolteon

 

Keep

ThunderShock

Thunder Wave

Double Kick

Pin Missile

Thunder

 

Delete

Tackle

Sand-Attack

Quick Attack

Tail Whip

Agility