Lack of interest in E3 grows

Editor-in-chiefIt used to be that E3 was the highlight of my year covering video games. I would make these grand plans of watching the conferences and coordinating with my writers to make sure that GI was ready to go when it came time to publish what we saw. And then a confluence of events occurred: Coordinating became corralling, my writers dwindled to two, time became a scarce commodity and I gradually lost interest in the show.


That group of events wasn’t unexpected after all. I saw the handwriting on the wall long before we lost writers and didn’t add back to the roster. And I made the decision to go back to school, which I knew would severely limit my time for any outside activities. To be further honest, we’re a retro publication, and as a gamer, there was nothing shown in the ensuing years that jumped out as must-buy purchases for a retro-inclined gamer who longs for the old days of gaming.


But there was something good: I was free to cover whatever I wanted to in the summer issue. It made a lot of sense to just go with whatever I felt like publishing, and it didn’t hurt that I had more time to do whatever I wanted as well.


The minute that you have to decide to let something go that seems like it’s always been there, the decision feels painful. And then the benefits start rolling in. It was incredibly freeing, and I don’t regret letting myself lower my workload. Not covering E3 meant not covering a show a month later than I wanted. And not covering E3 meant I could focus on retro titles, ideas and concepts more often.


Who knows, maybe in a few years when I feel more inclined, I might cover it once again. I wouldn’t hold my breath waiting for that, though.



Lyndsey Hicks is editor-in-chief of Gaming Insurrection. She can be reached by email at