Posts Tagged ‘writing’

Continue Screen — 2Q2013

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An American woman in love with Japan

Lyndsey-101612-cutoutWhen I was in the seventh grade, in the heady days of 1993 and 1994, I fell in love with a nation. That’s not an easy feat, let me tell you. I am a red-blooded American woman who loves herself some of the good old U.S. of A, but my love for video games was unmatched, and it didn’t take long for me to figure out where they came from mostly.

In those halcyon days, I was an ignorant little wretch, playing what I could when I could with little money. All I could depend on was my mother getting paid every two weeks so that I could have a pittance of what she earned in the form of an allowance. I received $25, and the ink on the Treasury Department stacks was barely dry before I’d find a way to blow it on my favorite hobby/habit. Why, I could have saved millions by now probably if I hadn’t bought countless issues of GamePro and EGM that were summarily read at dinnertime from cover to cover. The gaming news of the day was most important for me, and I learned the behind-the-scenes nuts and bolts of the trade and gaming journalism all at once. Call it a supplementary education if you will.

While I received a quite proper game education and academic merits in Columbia, S.C.’s public institutions of learning, at the arcade I was becoming cultured in the ways of the people speak. And at home, I was learning subtly about a country I’d never seen and still haven’t ventured forth to in the ensuing 20 years: Japan. My first glancing blow with the Land of the Rising Sun was through Street Fighter. Now, I realize like most people who play the series that there are several nations represented in the World Warrior tournament. Japan is one of many. However, the primary language spoken among all of the characters in the original version of Street Fighter II — with the exception of Zangief, Dhalsim and Guile — is Japanese. And yes, even Ken Masters, who is half Japanese, speaks Japanese fluently.

So, when I booted up the game after ignoring it in favor of Mortal Kombat, I realized there was something going on there and it wasn’t the good old English I was used to hearing. The shock of hearing the language for the first time was akin to being set free to roam in the world for the first time: I didn’t know how to act. I soaked up the language, enthralled with E. Honda’s stage and the concept of sumo. I’d never even heard of sumo at that point, and though I was aware of China and some of the food that I thought came from there (Americanized Chinese food is among my favorites), I had no idea about the history, customs or culture of either China or Japan. All of that changed when I did a shoryuken for the first time.

I dove into the world of a land I didn’t know with abandon. By the time my eighth grade year rolled around, I knew more about samurai and sumo than most 13-year-olds and I finally understood that Japan, at that point, was the place I needed to be because every game that I’d ever played had come from there. And thus began my lifelong dream of traveling.

I also had to learn two concepts at that point: Cultural sensitivity and open-mindedness. As a black teenage girl and now as a black woman, I had to learn that there are other people in the world besides myself and my own race of people. At the same time, I realized that there are people out there in the world that have preconceived notions about who I am and what I love. While I have a deep appreciation for Japanese culture, it is impossible for me to ever become Japanese. I can’t think Japanese, I certainly can’t speak it and I would never claim in any way, shape or form to understand the country’s way of life. However, I can indulge myself in what it has to offer and open my mind to it as well. So, when I’ve heard someone say that I am trying to “turn Japanese” because I happen to love geisha or watch a lot of anime or play a lot of video games, I shut that nonsense down.

That’s what this entire issue of Gaming Insurrection is about this quarter: We appreciate.

Lyndsey Hicks is editor-in-chief of Gaming Insurrection. She can be reached by email at editor@gaminginsurrection.com

06

04 2013

2Q2012 is now available!

Content for the second quarter 2012 is now available! Stories this quarter:

Classic Focus: Super Mario Kart: GI goes in-depth with a look at the characters and weapons of the game and the tracks we love in the classic Super Nintendo racer.

Mortal Kombat II tournament Finals: We finish off our six round Mortal Kombat II tournament. Find out who took the crown in GI’s first tournament.

Reviews: We critique Halo Reach, Elder Scrolls V: Skyrim, Call of Duty: Modern Warfare 3, Namco Museum, Sonic Mega Collection and Onimusha in Ready, Set, Begin! and  ESWAT: City under Siege, Wheel of Fortune and Tetris Attack in Retrograde.

In Retro Game Corner, we take a look at reboots of several popular franchises. When is it time to start over and when is it time to let it go? We give our opinions on which series need to restart and which should leave things alone. In our continuing look at the 150 Pokemon of Red and Blue, we examine the evolution chain of Pidgey, Pidgeotto and Pidgeot. And the Dance Dance Revolution Spotlight focuses on Trip Machine Climax, Destiny and Cartoon Heroes (Speedy Mix).

On The Strip, we talk about the moral failings of the X-Men’s Charles Xavier and study up on Avengers stalwart Dr. Strange, Earth’s sorcerer supreme in the Marvel character highlight, property review and top 5 list.

Download the latest issue at www.gaminginsurrection.com

02

04 2012

4Q2011 update online!

Gaming Insurrection is proud to present the following content for 4Q2011 issue:

Features:

The Usual Suspects: GI takes a look at the shooter-looter Borderlands from Gearbox Software. Editors Lyndsey and Jamie Mosley complete a short runthrough for an episode of Game Night and begin their newest podcast, Guns of Pandora.

MK2 tournament: Round 4 is over and the results of matches have been tallied. Find out who’s going to the semifinals in our newest video, podcast and match analysis.

Retrograde:

We review: Donkey Kong Country (SNES), Barbie (NES), Double Dragon (Genesis) and Final Fantasy (NES)

Ready, Set, Begin!:

We review: Call of Duty Black Ops (Xbox 360 version), Mortal Kombat (Xbox 360 version), Shinobi (PS2), Animal Crossing (GameCube) and Marvel vs. Capcom 3 (Xbox 360 version).

The Strip:

We review Watchmen (film) in the property review, Devil May Cry 3 Vol. 1 in Otaku, the top 5 unknown black superheroes, discuss the importance of equal representation in comics in Strip Talk and break down Marrow in the Marvel character highlight.

In this issue, we begin our long-planned and awaited ratings policy and we move our digital archives online. If you would like to read older content from Gaming Insurrection without having to download a PDF issue, now’s your chance. Gaming Insurrection’s digital archives are now live! Get started here.

 

01

10 2011

3Q2011 update online now!

Gaming InsurrectionGaming Insurrection proudly presents Issue No. 15 for 3rd Quarter 2011.

Featured in this issue:

Silver Horse Awards: Gaming Insurrection honors four of the most influential game designers and producers: Shigeru Miyamoto, Hideo Kojima, Yu Suzuki and Nobuo Uematsu.

E32011: We analyze this year’s extravaganza: The games, the conferences and the announcements are all here. Listen to our special annual podcast and find out what other experts had to say about 2011’s offerings from the Big 3.

Mortal Kombat II tournament Round 3: We reach the halfway mark of our tournament for the gory fighting game classic. Match strategies, commentary in our special podcast and video are included.

Ready, set, begin!

We review Super Puzzle Fighter II Turbo, Battlefield Bad Company, Yakuza and Crash Bandicoot 2.

Retrograde

Games on tap for review are Who Framed Roger Rabbit, Dr. Mario, Duck Hunt and Rad Racer.

The Strip

We discuss the dichotomy of heroes and villains, five of the worst comic book movies ever made, Robotech, Magneto and X-Men The Animated Series Vol. 1.

Retro Game Corner

We examine the costs of rare games, look at the Squirtle-Wartortle-Blastoise evolutionary chain in the Pokemon Red & Blue Knowledge Center and critique Knight Rider in the Torture of the Quarter.

As always we have columns by Lyndsey and Jamie and a comic for Strip Life. Let us know what you think!

02

07 2011

What we’ve been doing …

Lyndsey Mosley

Lyndsey Mosley, editor

It’s an exciting time here at Gaming Insurrection. We’re completing ambitious add-ons to the core magazine and we’re close to acquiring new software for better production. We hope to better the publication.

For the first quarter of 2011, we have something exciting: The Teenage Mutant Ninja Turtles issue. We decided to look at the nine games released for the franchise across the NES, Super NES, Genesis and GameBoy. Content for The Strip will include property reviews for the first, second and third live-action movies. GI on the whole are massive fans of the Turtles and we hope this will be reflected in our blowout.

Also in the first quarter will be the start of a Mortal Kombat II tournament. Jamie and I will be recording matches, writing analysis and creating a podcast for the feature. We have several videos floating around on YouTube already for Mortal Kombat II and 3 and we’re prepared to add more. The tournament should run into next year, and it will play a prominent role in each issue until its conclusion.

Finally, there are two new sections coming to Gaming Insurrection. The first is the Retro Game Corner, a short look at the old school through short stories. Within the new section is also another new feature, the Pokemon Red & Blue Knowledge Center. This feature will examine the original 151 Pokemon in Pokemon Red and Blue for the GameBoy, providing tips and suggestions for team creation and movesets. The second new section is the Animal Crossing Chronicles. Originally a feature here on the blog, it will focus on the  exploits of a new character, Samus, in the town of Tokyo in the original Animal Crossing for GameCube. Each quarter will have photos and diary entries of Samus’ life in a new town already populated by our characters!

In other developments, we hope to have more Game Nights and get a new podcast rolling. Guns of Pandora will focus on GI’s love of Borderlands for the Xbox 360. We plan to discuss all aspects of the game, which we spend quite a bit of time messing around with.

The next update, for the first quarter 2011, will take place at the beginning of January. Keep your eyes and ears open for more content from us here at GI.

06

11 2010

4Q2010 update

As some of our readers have seen, Gaming Insurrection recently picked up and moved to a new base of operations. We’re spread out over North Carolina and South Carolina so we mostly likely will stay in one of the two states. Our latest move has been good for several reasons:

1. More money. With better jobs, GI members can make more money to put toward newer gear for the magazine; and

2. More time. A change in schedule for GI’s main members — me and Jamie — means we have more time to get things done and to think of more features.

Aside from moving, we have all stepped up our writing and it’s going to show beginning with the next issue. We’re trying to get more stories in, reviews about games we loved, and have loved, to play and more videos and podcasts recorded.

I’m most proud of the upcoming Teenage Mutant Ninja Turtles special issue. It will kickoff what we are calling the “Classic Focus” series. Modeled after 1up.com’s Cover Stories section, we’re putting the focus on a particular series and blowing it out. We’re talking maps, columns on our experiences, in short, an entire issue primarily devoted to one series. Now, they won’t necessarily happen each quarter. But keep a look out for them. I have a feeling that the TMNT issue is going to rock.

On the subject of new gear: As I mentioned, before we’re looking to upgrade our systems and software at GI. Primarily, I use:

  • Microsoft Publisher: Magazine print version and website;
  • PDF Tools: Joining the individual pieces of the magazine together;
  • Sony Acid Music Studio and a voice recorder:  Podcasts; and
  • Sony Vegas Movie Studio: Video production
  • Nikon Coolpix L11: Pictures (stills and some video)

I’ve mentioned this in a previous post, but I’ve decided for sure what I’d like to work with:

  • Print design: Quark Express or Adobe Indesign (what professionals use in the newspaper industry and what I use everyday for work)
  • Adobe Acrobat 9 Standard or Professional: To join PDFs and reduce their size. This makes it far faster and easier for our readers to download issues . And it also saves on server space for GI.
  • Final Cut Pro: Video production. This is an industry standard as well.
  • Sony HD Handycam for videos

The magazine production equipment can be had in the Adobe Creative Suite Premium for about $1,899. Buying the programs separately can run for much more. As you can see, GI will be saving its newfound money.

Otherwise, keep reading our issues and watching our videos. Also, visit our affiliate PlayAsia.com through the search box on the front page for game deals. Every little bit you spend there at the fine establishment that is Play Asia actually helps us. We appreciate it.

Lyndsey M.

Editor, Gaming Insurrection

31

08 2010

Editorial #03: E3 is just around the corner

It really seems like just yesterday that Electronic Entertainment Expo 2009 was up and running and we at GI were watching conferences while hurriedly writing summaries. In fact, it probably was just yesterday for all that I know since my sense of time isn’t like everyone else. Anyway, it won’t be long before E32010 graces us with more news and commentary than gamers care for. Oh what am I saying? This is literally my favorite time of year.

E3 is old hat for me now. Back when it was the cool thing to do circa 1995, I wanted to go. I wanted to experience the glitz and glamor of gaming’s biggest three days. Well that all changed when I realized that I have to have money, transportation, lodging, a job to get the money and transportation and time off from said job to get across the country. Kids can dream, right? Well, that dream fizzled with the prospect of actual work being involved. Sort of like my dream of visiting Japan but I digress. E3 is best experienced away from the razzle dazzle for me and I’d rather much watch the conferences online than potentially have to get on a plane. In my mind planes = death. Nevermind that we haven’t had a major incident in at least two years. No planes for me if I don’t have to or ever if I had my druthers.

So that leaves me with catching the show online. Thankfully, technology has decided to be awesome during the past decade so the quality of my show isn’t bad. With every major worldwide gaming media outlet crammed into auditoriums it’s now easier than ever to watch a show live and later if you need to make adjustments to notes. And speaking of notes, yours truly will be doing her best to get it together this year with comprehensive ideas. Last year was a disaster as I was attempting to watch while designing newspaper pages. Say it with me: Newspaper page design and E3 do not mix. Also, there was a debacle concerning our level of coverage (read: I didn’t particularly want to do the work of four people after having help flake out at the last minute). That certainly won’t happen this year because we know our goal: Talk about the important stuff. Putting E3 into perspective is important when you’re planning six pages of news over three days.

I won’t bore you with the details of planning a news operation but it’s not easy finding the time to get everything and everyone together. In addition to the layout and design, there’s art acquisition, recording the podcast and writing summaries of the most important information. I don’t have to dwell too much on the fact that a college education that centered on newsgathering comes in handy particularly at this time of year … go Gamecocks!

So it’s just a matter of putting on my editor-in-chief hat and rolling with what Microsoft, Nintendo and Sony throw at me.

Lyndsey M. Mosley

Editor, Gaming Insurrection

14

05 2010

2nd Quarter 2010 launches!

Gaming Insurrection proudly presents the 2nd Quarter 2010 issue.

In the issue:

1. Feature: Playing retro imports – Gaming Insurrection shows you how to play import games on five systems: GameCube, PlayStation 2, PSOne, Saturn and Dreamcast. GI Editor Lyndsey Mosley walks you through the process with tips in a series of videos.

2. What We’re Playing – New Super Mario Bros. Wii*, Animal Crossing CityFolk*, 1943* and Command & Conquer: Red Alert 3 are covered.

3. Retrograde – The GI crew looks at The Guardian Legend, Contra* and Final Fantasy V.

4. Tech Geeks – Winamp, Open Office and the GameStop System Selector are explored.

5. The Strip – The GI crew takes on the Phoenix Saga, Omega Red, Death Note Vol. 1 and Superman Returns and counts down our top 5 comic book villains.

As always, click within this post to download the current issue or visit the main site.

* = Video available here.

03

04 2010

1st Quarter 2010 here!

Gaming Insurrection has uploaded content for the 1st quarter of 2010! We are proud to present the following:1st Quarter 2010 front cover

1. Buyer’s Guide: Gaming Insurrection walks you through a list of 116 games that should be in every gamer’s collection. Systems featured are NES, SNES, Genesis, PSOne, Saturn and Dreamcast. No new-school here! Editor-in-chief Lyndsey and Associate Editor Jamie Mosley discussed their choices in a podcast as well. You can download the PDF version of the guide here.

2. Retrograde: Gaming Insurrection writers look at Aladdin and Animaniacs for the Super Nintendo and Galaga and Athena for the NES this quarter.

3. What We’re Playing: We take a look at Typing of the Dead (Lyndsey), MK Trilogy (Lyndsey), Perfect Dark Zero (Jamie) this quarter.

4. Tech Geeks: For our technology buffs, we find ways to record video of games, courtesy of the Pinnacle Video Transfer, and edit audio with Sony’s Acid Music Studio.

This quarter also marks the beginning of The Strip, a section devoted to comic books and (in the future) anime. The Strip works like a separate blog so head on over here to read our content. We chronicle our favorite Marvel characters, DC and Marvel properties and our experiences through and with comic books.

Download our newest issue here or from our main site, www.gaminginsurrection.com.

Play

02

01 2010

Gaming Insurrection by the numbers …

Gaming Insurrection started as a side project for me way back in 2002. Co-founder Marcus Barnes and I were in college and I needed something to do to work on my journalistic skills. What better way to do that and talk about games at the same time, I thought. So that’s how GI came about.

Fast forward six years and I had a full-time job as a copy editor and page designer for a newspaper in Upstate South Carolina. I had to stop GI because of my increasing school duties, but after graduating and getting a job I suddenly found myself having more time to work on GI. I picked it up again and recruited my husband to write a column. I got the gang back together. Because the journalism industry is so hard hit by the recession, I find myself without work. It’s hard, I won’t lie. But while I search for work and a place to apply my skills, I work on Gaming Insurrection.

Right now, we’re free of charge. That’s just fine by me because I can’t really see charging someone for something that I produce out of my den. I’d love to get advertising and make something off of it because it is hard work. I want advertising because I think we serve a small but niche market that isn’t really pushed in the way that we do it. That being said, we do have two advertisers who are willing to take a chance on us. The first is Software Seconds, a small import/retro game shop in Columbia that we frequent. It is also the first place that ever carried our printed newsletter. The second is Play N Trade, which is locally owned by Brian McMahon. Play N Trade is allowing us to distribute whenever we can print. We at GI owe a debt of gratitude to both stores for letting us show off our work … which brings me to a serious point.

Gaming Insurrection is wholly created and produced through our hard work. We don’t like to rely on anyone else to do the work for us, and it’s a fun venture that solely comes from the collective efforts of four people. Without my staff, this newsletter would never be what it is today. And we’re still not much. We have little equipment but what we do have, we make work.

Our gear:

Nikon Coolpix L11 (for video recording and still photos), HP Pavilion Entertainment laptop, Sony Vegas Movie Studio (for video editing), Microsoft Publisher 2007 (layout and design of print edition, Web site), Olympus voice recorder (for interviews), Photoshop 7.0 for photo editing

What we’d like to have:

Quark Express, Final Cut Pro, Photoshop CS4, Dreamweaver, boom microphone, Sony HD video camera

Eventually, we will get the equipment. Right now, though, we’re just having fun doing what we’re doing. And the weather has been so perfect for recording. Every little bit helps, you know?

20

03 2009