Posts Tagged ‘games’

GI visits Lost Ark Video Games

Lyndsey Hicks, editor-in-chief

Gaming Insurrection has a long history of making impromptu road trips in search of arcades and game stores. We love the thrill of the hunt, and traveling in general, so when we have the chance to get out and see different things that involves gaming, we do it.

Imagine our luck then when we stumbled upon Lost Ark Video Games in Greensboro, N.C. Lost Ark is a small shop that sells games and — surprise! — features an arcade filled with pinball machines and cabinets. Import and domestic games are offered for systems from the days of the Atari through the modern consoles. There are quite a few fighting game machines (i.e. Ultimate Mortal Kombat 3 and Super Street Fighter II Turbo), but there are some gems, such as Vs. Super Mario Bros., Vs. Ice Climbers and a Nintendo Play Choice that features Super Mario Bros. 1 to 3.

While we were out, we decided to document the experience. Look for a longer feature sometime in the new year. In the meantime, visit Lost Ark at www.lostarkvideogames.com.

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19

08 2012

Animal Crossing Chronicles #08: 2Q2012

Animal Crossing ChroniclesTokyo resident Samus finds the landscape coming back to life as winter becomes spring again in her adopted hometown. Are there surprises left behind as the snow melts?

02

04 2012

Game Night #04: Borderlands

Jamie and I sat down to run through a co-op session in Borderlands for the fourth Game Night. Watch the video here or visit our Youtube channel.

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01

10 2011

Editorial #08: Nintendo’s burden of proof

Lyndsey Mosley

Lyndsey Mosley, editor

Multiple gaming outlets reported Monday that Nintendo would push to the marketplace in 2012 a successor to the Wii. Codenamed Project Cafe at the moment, the new console is being trumpeted in some circles to meet or exceed the current generation of hardware.

Now, that’s all fine and well, but honestly, we’ve heard that song and dance before from Nintendo. I was around for the Wii launch, and I remember the dark days of no third-party support in the N64 and GameCube era. Call me cynical, but I don’t have much faith in the statement that Nintendo intends to do better. I’ve been burned one too many times with the level of commitment from Nintendo regarding its consoles from 1996 onward.

I sold my Wii not that long ago, and you can read the reasons why in my first online editorial (which can be read here). I’m not jazzed about the announcement, and the new system is definitely not a day-one must have for me. I can do without anything that Nintendo is passing off these days as games and that’s not meant as a diss to the company. It’s meant to serve as a reminder that growing up with Nintendo for so long and feeling pushed aside by the company in favor of the fringe margin of gamers this generation means I don’t care and my dollars and respect will have to be earned again.

While I don’t love Nintendo anymore, I do wish them well. In order to get me to pay attention again, the company has quite a few things I need for it to do.

1. Robust online support: I want to be able to get online with my friends, play games, chat and share experiences. I want to compare our games, what we have in common through Nintendo, what we don’t have in common and be able to participate in the world over the Internet that includes tournaments. That also means no friend codes, too.

2. Support from third-party developers: I want some decent marketing support for great titles like Mad World. I want to be able to enjoy full good versions of the latest games that also are made for Microsoft and Sony. I do not want shovelware and only one good game per year, courtesy of first party only.

3. Familiar franchises done correctly: Do not – I repeat, DO NOT – screw up your marquee franchises with mediocre sequels and incomprehensible team ups with strange companies. Nintendo has a great stable of characters that gamers care about. These characters – Mario, Samus, Link, Donkey Kong, Kirby, Fox McCloud, Yoshi and Pit – can sell games if they’re done correctly. In particular Mario, Metroid and The Legend of Zelda are multimillion-plus sellers by name alone. That kind of built-in marketing buzz has to be developed over time but can be destroyed overnight if enough damage is done to the brand. Nintendo’s stable and reputation for quality has taken a hit with subpar installments (see: Metroid: Other M), and Project Cafe is a way to correct this.

4. Lose the gimmicks: Nintendo should take the hint from its most successful time and apply it to today’s market. When it was on top of the heap with the Super Nintendo, it didn’t need gimmicks to be king of the hill. It had sterling third-party support and a dedication to quality gaming with great technical specs, know-how and engineering. Sure, the music sometimes left a lot to be desired and the graphics sometimes weren’t pretty, but at least you knew Nintendo was trying to be the best it could be. And it didn’t take a remote and waggling controls to do it. If I were Nintendo, I’d revisit the old days and not just for Virtual Console ideas either.

5. Consistent peripheral support: It seems every generation Nintendo worsens in its support for its introduced peripherals. Instead of tricking consumers into buying pieces of add-on hardware that will never be fully encouraged, Nintendo should stick with ideas it knows will be used. A classic controller, much like the one released with the Wii, was a brilliant idea and should be kept. Throwaways like the e-Reader, GameBoy Advance Player and ancient SNES Mouse and Super Scope need to stay off the roster.

As a longtime gamer I’m hoping to see suggestions from this list make it into the corporate philosophy of Nintendo by the time this system is introduced. Here’s hoping for a great show and even greater new console.

28

04 2011

Editorial #06: Not going far enough, Nintendo

Lyndsey Mosley

Lyndsey Mosley, editor

I am an advocate for the old-school, I’ll heartily admit. I love to reminisce about the days when Nintendo was king and had the greatest system ever made on the market: the Super Nintendo. I’m also an unabashed Mario fan girl, and I don’t even like using the term. However, my love for the forgone days of dominance from the House that Mario built has its limits, and I’ve reached them with one of their recent releases: Super Mario All-Stars for the Wii.

The 25th anniversary of the Mario should have been a spectacle to behold. Nintendo could have pushed the older days back to the forefront with the spectacular release of a Mario compilation disc for the Wii, which would have utilized all manner of control types. This would have reminded gamers that Mario was still king of his domain and when he wants to say something, you pay attention because it will be guaranteed to be something amazing. Instead, Nintendo throws out a bare bones Wii remake of the original Super Mario All-Stars that was released in 1993 for the SNES. We are not playing with power at this point; we are experiencing abject failure.

I could wax poetic about how the original All-Stars played wonderfully or how great it was to see Mario cleaned up and save states added. But, in fact, I already have. In the fourth quarter 2010 issue, we praised the game in a review, which I wrote. I lovingly gazed upon the franchise’s first four versions and practically gift-wrapped it as one of the greatest examples of remakes that could be had. However, this was written before Nintendo decided to be cheap and throw out the exact same game on Wii with few additions to the external package. From what I gather, all you’re getting is the original game on a Wii disc; a pictorial with sparse commentary from Shigeru Miyamoto, Koji Kondo and Takashi Tezuka; and a soundtrack with one or two songs from each game. That’s it? It couldn’t be, right? Well, it is, kiddies. Take it or leave it, because that’s apparently all that the 25th anniversary of one of the greatest games ever made means to the company that profited the most from its success.

If I were Miyamoto, in particular, I’d be extra special pissed. First of all, Mario has made Nintendo and continues to make the company unimaginable amounts of profit. He is Nintendo. You can’t go anywhere without seeing Mario and instantly associating him with video games and Nintendo in general. So for Nintendo to half-ass a significant milestone for Mario is ridiculous. Second of all, Mario deserves a huge celebration for 25 years. There are few other franchises that have been around that long, let alone have been successful and still continue to inspire games. And we’re not just talking decent games; we’re talking great games that are routinely included in “Game of the Year” conversations and innovate and change the way we think about playing video games in general. Finally, I’d be ashamed if I were Nintendo because what does it say when you can’t even muster the effort to give your marquee title a special push? It tells me you’ve become complacent, and Nintendo can’t afford to rest on its laurels.

Here’s what I wanted to see in this special release:

1. Super Mario Bros. 1, 2, 3, Lost Levels, World and Mario Bros. on one disc. On a second disc, Mario 64 and Super Mario World 2: Yoshi’s Island, but this is depending on getting both to fit on the disc.

2. A special version of a level editor simply entitled “Super Mario.” It could function much like Little Big Planet wherein you create levels using Mario elements from the first four games in the platforming series. Super Mario Kart could also be thrown in here, and the player could create tracks and scenarios like ModNation Racers. I think it could work, and if Nintendo’s Internet strategy were worth anything, created stages/tracks could be uploaded to servers. I’m almost positive it could be a big hit in Japan and the U.S.

3. A multi-disc set of Mario music. Most Mario fans will already have their favorite tracks from the games but let this be a Koji Kondo’s composer’s choice. He could write the foreword on the CD liner notes and include a written paragraph on why he picked a particular track. The music could go all the way from Mario Bros. to Super Mario Galaxy, much like the included soundtrack already does, but it’d have more than one disc with two songs from each game.

4. The artwork book could be included but add the NES Game Atlas maps for Super Mario Bros. 1-3 in with Lost Levels and the Super Mario World atlas from the Mario Mania Player’s Guide of 1991.

This package would be well worth more than the $30 that Nintendo charged for the package they’ve released, but for the content that I could get with this enhanced package, I would gladly pay whatever they asked. It would be enough for me to buy a Wii again and use it.

Nintendo, shape up. This should have been a crowning achievement for the company, and a major celebration for Mario and his legacy. You’ve let down your longtime fans long enough, and it’s shame that Mario didn’t receive the recognition it deserved for an achievement such as 25 years of captivating gamers. Shame on you, Nintendo.

Lyndsey Mosley, editor

Gaming Insurrection

24

12 2010

Game Night #03: Street Fighter Alpha Collection

Jamie and I sat down to play Street Fighter Alpha Collection’s Hyper Street Fighter Alpha for the third Game Night. Watch the video here or visit our Youtube channel.

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11

08 2010

2nd Quarter 2010 launches!

Gaming Insurrection proudly presents the 2nd Quarter 2010 issue.

In the issue:

1. Feature: Playing retro imports – Gaming Insurrection shows you how to play import games on five systems: GameCube, PlayStation 2, PSOne, Saturn and Dreamcast. GI Editor Lyndsey Mosley walks you through the process with tips in a series of videos.

2. What We’re Playing – New Super Mario Bros. Wii*, Animal Crossing CityFolk*, 1943* and Command & Conquer: Red Alert 3 are covered.

3. Retrograde – The GI crew looks at The Guardian Legend, Contra* and Final Fantasy V.

4. Tech Geeks – Winamp, Open Office and the GameStop System Selector are explored.

5. The Strip – The GI crew takes on the Phoenix Saga, Omega Red, Death Note Vol. 1 and Superman Returns and counts down our top 5 comic book villains.

As always, click within this post to download the current issue or visit the main site.

* = Video available here.

03

04 2010

The Gaming Insurrection show debut!

NORTH CAROLINA — Gaming Insurrection Media proudly presents the inaguarual episode of the Gaming Insurrection Show. From the creators of the Editor’s Weekly podcast comes a show about random game conversations.

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In the first episode Gaming Insurrection’s Associate Editor Jamie Mosley leads a discussion with Contributing Editors Brandon Beatty and Marcus Barnes on random games and comic book issues.

13

10 2009

Guitar Hero 5 at E3

Ever wonder why there are so many versions of Guitar Hero? Bands. Every Guitar Hero has a list of bands that seems to be comprised of the best rock bands of their time. But there are millions of fans out there, that likes millions of different bands. So Activision by trying to create the worlds biggest concert ever! Just for your enjoyment. Here is a list of bands that has confirmed to show up at you local retail outlet of choice.

• 3 Doors Down
• A Perfect Circle
• AFI
• Attack! Attack!
• Band Of Horses
• Beastie Boys
• Beck
• Billy Idol
• Billy Squier
• Blink-182
• Blur
• Bob Dylan
• Bon Jovi
• Brand New
• Bush
• Children of Bodom
• Coldplay
• Darker My Love
• Darkest Hour
• David Bowie
• Deep Purple
• Dire Straits
• Duran Duran
• Eagles Of Death Metal
• Elliott Smith
• Elton John
• Face to Face
• Garbage
• Gorillaz
• Gov’t Mule
• Grand Funk Railroad
• Iggy Pop
• Iron Maiden
• Jeff Beck
• Jimmy Eat World
• John Mellencamp
• Johnny Cash
• Kaiser Chiefs
• King Crimson
• Kings Of Leon
• Kiss
• Love and Rockets
• Megadeth
• Mötley Crüe
• Muse
• My Morning Jacket
• Nirvana
• No Doubt
• Peter Frampton
• Public Enemy Featuring Zakk Wylde
• Queen & David Bowie
• Queens Of The Stone Age
• Rammstein
• Rose Hill Drive
• Rush
• Santana
• Scars On Broadway
• Screaming Trees
• Smashing Pumpkins
• Sonic Youth
• Spacehog
• Stevie Wonder
• Sublime
• Sunny Day Real Estate
• T. Rex
• The Bronx
• The Derek Trucks Band
• The Duke Spirit
• The Killers
• The Police
• The Raconteurs
• The Rolling Stones
• The Sword
• The White Stripes
• Thin Lizzy
• Thrice
• Tom Petty
• Tom Petty & The Heartbreakers
• TV On The Radio
• Vampire Weekend
• Weezer
• Wild Cherry
• Wolfmother

01

06 2009

New discovery …

As the kids in Animal Crossing would say, “Hooray!” We can now grab video from Nintendo 64 games, so be on the lookout for more video and features from my favorite N64 games.

30

05 2009