Posts Tagged ‘E3’

Editorial #08: Nintendo’s burden of proof

Lyndsey Mosley

Lyndsey Mosley, editor

Multiple gaming outlets reported Monday that Nintendo would push to the marketplace in 2012 a successor to the Wii. Codenamed Project Cafe at the moment, the new console is being trumpeted in some circles to meet or exceed the current generation of hardware.

Now, that’s all fine and well, but honestly, we’ve heard that song and dance before from Nintendo. I was around for the Wii launch, and I remember the dark days of no third-party support in the N64 and GameCube era. Call me cynical, but I don’t have much faith in the statement that Nintendo intends to do better. I’ve been burned one too many times with the level of commitment from Nintendo regarding its consoles from 1996 onward.

I sold my Wii not that long ago, and you can read the reasons why in my first online editorial (which can be read here). I’m not jazzed about the announcement, and the new system is definitely not a day-one must have for me. I can do without anything that Nintendo is passing off these days as games and that’s not meant as a diss to the company. It’s meant to serve as a reminder that growing up with Nintendo for so long and feeling pushed aside by the company in favor of the fringe margin of gamers this generation means I don’t care and my dollars and respect will have to be earned again.

While I don’t love Nintendo anymore, I do wish them well. In order to get me to pay attention again, the company has quite a few things I need for it to do.

1. Robust online support: I want to be able to get online with my friends, play games, chat and share experiences. I want to compare our games, what we have in common through Nintendo, what we don’t have in common and be able to participate in the world over the Internet that includes tournaments. That also means no friend codes, too.

2. Support from third-party developers: I want some decent marketing support for great titles like Mad World. I want to be able to enjoy full good versions of the latest games that also are made for Microsoft and Sony. I do not want shovelware and only one good game per year, courtesy of first party only.

3. Familiar franchises done correctly: Do not – I repeat, DO NOT – screw up your marquee franchises with mediocre sequels and incomprehensible team ups with strange companies. Nintendo has a great stable of characters that gamers care about. These characters – Mario, Samus, Link, Donkey Kong, Kirby, Fox McCloud, Yoshi and Pit – can sell games if they’re done correctly. In particular Mario, Metroid and The Legend of Zelda are multimillion-plus sellers by name alone. That kind of built-in marketing buzz has to be developed over time but can be destroyed overnight if enough damage is done to the brand. Nintendo’s stable and reputation for quality has taken a hit with subpar installments (see: Metroid: Other M), and Project Cafe is a way to correct this.

4. Lose the gimmicks: Nintendo should take the hint from its most successful time and apply it to today’s market. When it was on top of the heap with the Super Nintendo, it didn’t need gimmicks to be king of the hill. It had sterling third-party support and a dedication to quality gaming with great technical specs, know-how and engineering. Sure, the music sometimes left a lot to be desired and the graphics sometimes weren’t pretty, but at least you knew Nintendo was trying to be the best it could be. And it didn’t take a remote and waggling controls to do it. If I were Nintendo, I’d revisit the old days and not just for Virtual Console ideas either.

5. Consistent peripheral support: It seems every generation Nintendo worsens in its support for its introduced peripherals. Instead of tricking consumers into buying pieces of add-on hardware that will never be fully encouraged, Nintendo should stick with ideas it knows will be used. A classic controller, much like the one released with the Wii, was a brilliant idea and should be kept. Throwaways like the e-Reader, GameBoy Advance Player and ancient SNES Mouse and Super Scope need to stay off the roster.

As a longtime gamer I’m hoping to see suggestions from this list make it into the corporate philosophy of Nintendo by the time this system is introduced. Here’s hoping for a great show and even greater new console.


04 2011

3rd Quarter 2010 has launched

Gaming Insurrection presents its 3rd Quarter 2010 content and issue for download.

1. E3 2010: GI editors Lyndsey, Jamie and Brandon discuss the big happenings of the gaming industry’s largest trade show. We’ve also recorded a features podcast about our thoughts on the offerings from the big three – Sony, Nintendo and Microsoft.

2. Silver Horse Awards – GI salutes five honorees who’ve brought something to the table in the gaming industry in the first GI Awards. See which games we chose to honor for their contributions.

3. What We’re Playing – We take a look at Street Fighter II: Special Championship Edition*, Marvel Super Heroes, Planet Puzzle League and Capcom vs. SNK 2.*

4. Retrograde – Titles we look at this quarter are The Addams Family*, Mario is Missing*, Final Fight* and Mortal Kombat 3*.

As usual you can read the content for our comics section, The Strip, and listen to our quarterly podcast Strip Talk. Visit our archives for past issues.

*= This feature has video. Watch in the multimedia section.


07 2010

Editorial #03: E3 is just around the corner

It really seems like just yesterday that Electronic Entertainment Expo 2009 was up and running and we at GI were watching conferences while hurriedly writing summaries. In fact, it probably was just yesterday for all that I know since my sense of time isn’t like everyone else. Anyway, it won’t be long before E32010 graces us with more news and commentary than gamers care for. Oh what am I saying? This is literally my favorite time of year.

E3 is old hat for me now. Back when it was the cool thing to do circa 1995, I wanted to go. I wanted to experience the glitz and glamor of gaming’s biggest three days. Well that all changed when I realized that I have to have money, transportation, lodging, a job to get the money and transportation and time off from said job to get across the country. Kids can dream, right? Well, that dream fizzled with the prospect of actual work being involved. Sort of like my dream of visiting Japan but I digress. E3 is best experienced away from the razzle dazzle for me and I’d rather much watch the conferences online than potentially have to get on a plane. In my mind planes = death. Nevermind that we haven’t had a major incident in at least two years. No planes for me if I don’t have to or ever if I had my druthers.

So that leaves me with catching the show online. Thankfully, technology has decided to be awesome during the past decade so the quality of my show isn’t bad. With every major worldwide gaming media outlet crammed into auditoriums it’s now easier than ever to watch a show live and later if you need to make adjustments to notes. And speaking of notes, yours truly will be doing her best to get it together this year with comprehensive ideas. Last year was a disaster as I was attempting to watch while designing newspaper pages. Say it with me: Newspaper page design and E3 do not mix. Also, there was a debacle concerning our level of coverage (read: I didn’t particularly want to do the work of four people after having help flake out at the last minute). That certainly won’t happen this year because we know our goal: Talk about the important stuff. Putting E3 into perspective is important when you’re planning six pages of news over three days.

I won’t bore you with the details of planning a news operation but it’s not easy finding the time to get everything and everyone together. In addition to the layout and design, there’s art acquisition, recording the podcast and writing summaries of the most important information. I don’t have to dwell too much on the fact that a college education that centered on newsgathering comes in handy particularly at this time of year … go Gamecocks!

So it’s just a matter of putting on my editor-in-chief hat and rolling with what Microsoft, Nintendo and Sony throw at me.

Lyndsey M. Mosley

Editor, Gaming Insurrection


05 2010

E3 2009 begins!

We here at Gaming Insurrection are eagerly awaiting this year’s conference.

It’s a return to old for the nearly 15-year-old show and it’s about what else? Video games!

This year we’re bringing you the main highlights of the “Big 3” (Sony, Microsoft and Nintendo) in our print version, and Jamie and Lyndsey will talk tough about what went down this year in a series of podcasts. Look for those with the launch of the 3rd Quarter 2009 on July 4, 2009.

The news conferences are scheduled as:

Today (6/1/09) – Microsoft at 1 p.m. EST (10:30 a.m. PST)

Tomorrow (6/2/09) – Nintendo at 11 a.m. EST (9 a.m. PST); Sony at 2 p.m. EST (11 a.m. PST)

We may just throw in some blogs for the hell of it about stuff we find interesting from the other publishing houses so stay tuned!



06 2009